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Steam News10 November 20187y ago

Graphical User Interface - v0.8 Work in progress

As an art director during the day, I worked a lot on 3571 The Game design elements during the night. I am finally happy of the result after many years and many versions.

Full notes

Full 3571 The Game update

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What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
addedAs an art director during the day, I worked a lot on 3571 The Game design elements during the night. I am finally happy of the result after many years and many versions. I really like the new futuristic look and it is still very effective and fast to use, combining all RPG functions ( inventory, equipment, stats ) in one unique and small GUI window. LESS IS MORE WORK The new interface is 100% pixel-perfect, this was a lot of work to get things as small, precise and functional as possible: INTERFACE HISTORY 2013 • The global design of the game never stopped improving. For the first version in the Blender Game Engine, I still had to learn coding and 3D modeling so it was just tragically awful:
changed2015 • After switching to C# and updating the game, I needed to code a more complex interface. I designed a first medieval HUD, which was already close to the final version "all-in-one" concept.
changed2017 • For the first early access version available on Steam, and I wanted to give the game a more modern look. I created then this first sci-fi version of the HUD:
addedMORE ABOUT THE NEW DESIGN You want to see the new interface in action before the next release? No problem : I also created a new in-game interface and new loading screens, fitting with the global new design. Look at this new micro-GUI equipment tooltip in the inventory bar displayed while in game:

As an art director during the day, I worked a lot on 3571 The Game design elements during the night. I am finally happy of the result after many years and many versions. I really like the new futuristic look and it is still very effective and fast to use, combining all RPG functions ( inventory, equipment, stats ) in one unique and small GUI window. LESS IS MORE WORK The new interface is 100% pixel-perfect, this was a lot of work to get things as small, precise and functional as possible: INTERFACE HISTORY 2013 • The global design of the game never stopped improving. For the first version in the Blender Game Engine, I still had to learn coding and 3D modeling so it was just tragically awful:

2015 • After switching to C# and updating the game, I needed to code a more complex interface. I designed a first medieval HUD, which was already close to the final version "all-in-one" concept.

2017 • For the first early access version available on Steam, and I wanted to give the game a more modern look. I created then this first sci-fi version of the HUD:

2018 • The black background was too heavy, and it was lacking details and finesse. Next version will really define the final design of the game:

MORE ABOUT THE NEW DESIGN You want to see the new interface in action before the next release? No problem : I also created a new in-game interface and new loading screens, fitting with the global new design. Look at this new micro-GUI equipment tooltip in the inventory bar displayed while in game:

Version 0.8 should be ready next sunday. Thanks for reading and see you soon in the year 3571!

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Steam News / 10 November 2018

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