In this update11
Full notes
Full 恶魔牌 update
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Repeated intro
Hey there, everyone!Since the launch of Devil Card a week ago, we’ve received tons of amazing support and feedback from players (and of course, quite a few bug reports T_T). We’re truly grateful for all the love you’ve shown Devil Card!
What changed
- Gameplay
- Fixes
- Performance
- Maps
- Server
- UI and audio
恶魔牌 changes
So, during the Labor Day holiday, the Devil Card team didn’t take a single day off! We’ve been nonstop updating the game!Every piece of feedback you send us is taken seriously — that’s why this week we mainly focused on fixing a large number of bugs, as well as optimizing both single-player and online experiences and balancing.Our goal is to solidify the current gameplay experience before moving forward with new content.The new characters and modes we promised are on their way, so rest assured!
Devil Card will keep receiving long-term updates. We’re also working on the roadmap for upcoming updates, which we expect to reveal around mid-May — stay tuned, it’s going to be exciting!
Update Log for This Version:
This update focuses on enhancing the early-game experience of the Spider, plus we fixed a big batch of bugs.Besides that, we’ve added 12 awesome new skill effects!
Spider Optimizations
Improved [Atlach-Nacha] web-spinning behavior description to reduce ambiguity and added failure notifications when web-spinning fails.
Reworked skill [Textile Factory] into a forced [Web-Spinning] action (card points no longer need to be single).
Added epic chip [Precision Spider Strike], which accelerates web-spinning activation speed.
Added rare chip [Spider-Man], to strengthen early-stage transition capabilities.
- Spider chip [Keychain]web-spinning triggers increased from 1 to 3 times.
- Buff chip [Unraveling Threads]mana cost reduced from 10 to 5, and upon meeting conditions, Spider God’s pair [Web-Spinning] activates immediately.
Active skill cost of [Character Skill] lowered from 5 to 4.
Chip [Twin Gods] rarity upgraded to extraordinary.
Chip [Magical Meltdown] rarity upgraded to rare.
In some random appearances of [Atlach-Nacha], its position is no longer randomized.
Fixed an issue where [Atlach-Nacha]’s card-devouring animation caused abnormal score calculations and settlement screen glitches.
Experience Improvements
Improved card selection responsiveness — now ultra smooth!
Faster server matchmaking.
Added 7 new skill effects for [Thief].
Added 5 new skill effects for [Arthropriest].
Added new card play effects for [Gold] [Arcana].
Added notifications for card point judgments after card play.
Optimized shortcut key hint UI.
•mproved distinction of Jokers for Warm Enchantment and Furious Enchantment.
Added controller vibration effects for many skills.
Online Balance Adjustments
We’re really happy to see such enthusiasm for online battles since launch! To make the multiplayer experience even better, we’ve made the following adjustments:
Starting Resources
All players now start with 2 extra [Redraw] uses.
Defeat Penalties
Defeat gold compensation adjusted to: consecutive losses * 5 (capped at 15).
Defeat hand penalty adjusted to a tiered system: first 5 cards lose 200 points each, cards beyond 5 lose 50 points each.
Victory Rewards
Earn 1 extra [Redraw] use upon victory.
Additional victory points: win streak * 500 (up to 2000).
Extra gold for winning: win streak * 3 (max 15).
Comeback victory points adjusted from 1500 down to 1000.
Bug Fixes
Chips
Fixed situations where players could receive more than 8 chips.
Alchemist chip [Hydrogen Bomb] not activating properly.
Alchemist chip [Prometheus] not fully effective.
Alchemist chip [Sunstrider] causing skill cost abnormalities.
Queen chip [Gold Dragon Egg] last golden dragon hatch failing.
Spider chip [Traces of Silk] incorrectly accumulating task progress.
Spider chip [Karoshi] malfunctioning web-spinning.
Spider chip [Keychain] web count anomalies.
Spider chip [Precision Spider Strike] failing to reset counters properly.
Spider chip [Spider Brain Overload] abnormal fatigue discard counts.
Alchemist chip [Dirty Bomb] description inaccuracies.
Chip [Perfected Two] failing to trigger other chips triggered by sequences.
Chip [Medivh] triggering without corresponding log notifications in the top-left corner.
Skills
Skill [Army of Ghouls] may randomly select Jokers.
Entry [Single Load] triggers multiple times during combos.
In rare cases, purchasing universal entries embeds them onto main skills instead.
Some cases of incorrect skill upgrade display after purchase.
Achievements
[Dimensional Strike] trigger detection issues fixed.
[No More Hiding, Show My Hand] trigger detection issues fixed.
Single-Player
Fixed excessively long matchmaking wait times in some single-player modes.
Fixed AI errors causing freezes in single-player.
Corrected cases where opponents did not choose cards as expected.
Fixed abnormal opponent chip behaviors in single-player.
Fixed raise anomalies in single-player.
Screen flickering issues on certain devices.
Some entries not categorized under the correct character pages.
Missing foreign language translations in some online prompts.
Online
Fixed problems joining certain online rooms.
Fixed freezes due to missing play buttons in online matches.
New players skipping tutorial could enter online rooms and cause freezes.
Leftover shop items from the previous match persisting into the current match.
Chips failing to trigger freeze effects properly in some online modes.
Others
Adaptation fixes for certain screen resolutions.
Screen adaptation issues on some deck view pages.
❤️ Let’s all have a blast playing cards together! ❤️
Love from Hell
2026.5.4
Source
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