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Steam News17 June 20261mo ago

Game Balance Patch & Hotfix 2026-06-18 00:07 (UTC+8)

Hello everyone, this is Gon. Since the EA period ended, more and more new players have been joining. We've also received a lot of helpful feedback along the way.

Full notes

Full 格陣工坊 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, this is Gon.

What changed

2 fixes2 additions20 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Server
  • Maps
  • Store
addedSince the EA period ended, more and more new players have been joining.
addedI've been keeping a particularly close eye on certain system bugs, the new-player onboarding, and the free card pack rewards.
fixedAs the number of matches has grown, we've gained a better understanding of the metagame balance, so this hotfix targets several cards that are clearly too strong in the current environment.
fixed● Fixed an issue where the client could freeze abnormally after reconnecting from a disconnect.
changed● Before a player's first Ranked match, the game will now recommend and guide them to complete part of the single-player campaign first, earning rewards / cards / decks, and more.
changed● Lowered the difficulty of the second stage of the Kalaka campaign.
↑ Energy increased:34↑ Energy increased: increased, buff↓ Price decreased:32↓ Price decreased: decreased, nerf↑ Attack increased:12↑ Attack increased: increased, buff↑ Energy increased:78↑ Energy increased: increased, buff

格陣工坊 changes

addedSince the EA period ended, more and more new players have been joining.
addedI've been keeping a particularly close eye on certain system bugs, the new-player onboarding, and the free card pack rewards.
fixedAs the number of matches has grown, we've gained a better understanding of the metagame balance, so this hotfix targets several cards that are clearly too strong in the current environment.
fixed● Fixed an issue where the client could freeze abnormally after reconnecting from a disconnect.
changed● Before a player's first Ranked match, the game will now recommend and guide them to complete part of the single-player campaign first, earning rewards / cards / decks, and more.

Since the EA period ended, more and more new players have been joining.

We've also received a lot of helpful feedback along the way.

I've been keeping a particularly close eye on certain system bugs, the new-player onboarding, and the free card pack rewards.

As the number of matches has grown, we've gained a better understanding of the metagame balance, so this hotfix targets several cards that are clearly too strong in the current environment.

Delivering a fair and smooth competitive experience has always been the ultimate philosophy behind this game's development, and I will make it a reality.

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Update Notes

Update Time: 2026-06-18 00:07 (UTC+8)

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▶ Game System

● Fixed an issue where the client could freeze abnormally after reconnecting from a disconnect.

● Before a player's first Ranked match, the game will now recommend and guide them to complete part of the single-player campaign first, earning rewards / cards / decks, and more.

▶ Story Campaign

● Lowered the difficulty of the second stage of the Kalaka campaign.

▶ Shop

● The shop now correctly displays all items (including purchasing card packs with coins).

▶ Balance Changes

───────────────────────────────────────

■ Neutral

───────────────────────────────────────

● Scrap Diver

📝 Description updated:

Activate - Deal 1 Melee Damage to Below.

───────────────────────────────────────

■ Eden Initiative

───────────────────────────────────────

● Eden Expansion Node

📝 Description updated:

Activate - Summon 1 Cultivated Trooper to Below, then Force Push Below.

───────────────────────────────────────

■ Iron Hegemony

───────────────────────────────────────

● Bombardier Boomba

↑ Energy increased: 3 → 4

↓ Price decreased: 3 → 2

↑ Attack increased: 1 → 2

───────────────────────────────────────

■ Feral Frontier

───────────────────────────────────────

● Kago's Paper House

↑ Energy increased: 7 → 8

↑ Price increased: 0 → 2

● Living Armor

↑ Energy increased: 1 → 8

● Seven Flower Luo

↑ Energy increased: 8 → 9

───────────────────────────────────────

■ Crystal Academy

───────────────────────────────────────

● Ship in a Bottle

↓ Price decreased: 5 → 3

● Aquatic Silage

↑ Price increased: 0 → 1

● Massive Wave

↑ Energy increased: 1 → 3

● Sea State Compass

↓ Energy decreased: 3 → 2

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Source

Steam News / 17 June 2026

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