HomeGamesUpdatesPricingMethodology
Steam News20 June 20261mo ago

Game Mechanics & Balance Patch 2026-06-21 05:20 (UTC+8)

═══════════════════════════════════════ Update Notes Update Time: 2026-06-21 05:21 (UTC+8) ═══════════════════════════════════════ ▶ Developer Announcement Hello everyone, I'm Gon, Game Design Director for Grid Tactics:

Full notes

Full 格陣工坊 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions46 changes0 removals
  • Performance
  • Fixes
  • UI and audio
  • Balance
  • Gameplay
changedHello everyone, I'm Gon, Game Design Director for Grid Tactics: Duel. We've made some fine-tuning to the game rules to close the gap between the first and second player as much as possible. This update also rewrites part of the underlying code to improve combat stability.
fixedFixed a bug where the AI player would always choose not to play a card when it had 0 gold.
fixedFixed an issue where the English interface displayed garbled text.
changed▶ Balance Changes
changed↑ Price increased: 6 → 7
changed↑ Cooldown increased: 2 → 3
↑ Price increased:67↑ Price increased: increased, buff↑ Cooldown increased:23↑ Cooldown increased: increased, nerf↓ Energy decreased:86↓ Energy decreased: decreased, nerf↓ Sturdiness decreased:43↓ Sturdiness decreased: decreased, nerf

格陣工坊 changes

changedHello everyone, I'm Gon, Game Design Director for Grid Tactics: Duel. We've made some fine-tuning to the game rules to close the gap between the first and second player as much as possible. This update also rewrites part of the underlying code to improve combat stability.
fixedFixed a bug where the AI player would always choose not to play a card when it had 0 gold.
fixedFixed an issue where the English interface displayed garbled text.
changed▶ Balance Changes
changed↑ Price increased: 6 → 7

═══════════════════════════════════════

Update Notes

Update Time: 2026-06-21 05:21 (UTC+8)

═══════════════════════════════════════

▶ Developer Announcement

Hello everyone, I'm Gon, Game Design Director for Grid Tactics: Duel. We've made some fine-tuning to the game rules to close the gap between the first and second player as much as possible. This update also rewrites part of the underlying code to improve combat stability.

▶ Rule Adjustment

The first player now starts with four cards, one more than the second player.

▶ Bug Fixes

  1. Fixed a bug where the AI player would always choose not to play a card when it had 0 gold.

  2. Fixed an issue where the English interface displayed garbled text.

═══════════════════════════════════════

▶ Balance Changes

───────────────────────────────────────

■ Neutral

───────────────────────────────────────

● Black King

↑ Price increased: 6 → 7

↑ Cooldown increased: 2 → 3

⚠ Effect rules changed

● Black Queen

↓ Energy decreased: 8 → 6

↓ Sturdiness decreased: 4 → 3

● White Feather Clan

↑ Price increased: 3 → 4

● Boat Maker

↓ Price decreased: 4 → 3

● Floe Skimmer

↓ Price decreased: 4 → 3

● Sea Frog

↓ Price decreased: 4 → 2

● Trader Post

↑ Price increased: 3 → 4

● Rebuilder

↑ Price increased: 0 → 1

───────────────────────────────────────

■ Eden Initiative

───────────────────────────────────────

● Genetic Tamer

↑ Energy increased: 0 → 2

● Sea Denial Platform

↓ Price decreased: 2 → 1

↓ Sturdiness decreased: 4 → 3

● Floating Foundation

↓ Price decreased: 3 → 2

● Water Tree

↑ Sturdiness increased: 3 → 4

● Containment Dome

↑ Sturdiness increased: 6 → 8

● Purity Vow

↓ Price decreased: 4 → 3

● Flawless Design

↓ Attack decreased: 3 → 2

───────────────────────────────────────

■ Iron Hegemony

───────────────────────────────────────

● Armored Enforcer

↓ Sturdiness decreased: 6 → 5

● Decoy Fish

↓ Price decreased: 2 → 1

● Rustproofing

↑ Energy increased: 1 → 2

↓ Price decreased: 6 → 5

● Great Black

⚠ Effect rules changed

● Flare

↓ Price decreased: 3 → 2

● Armored Bash

↓ Energy decreased: 2 → 1

● Big Club Bot

↓ Prepare decreased: 1 → 0

───────────────────────────────────────

■ Feral Frontier

───────────────────────────────────────

● Boiling Lake

↓ Sturdiness decreased: 10 → 7

● Puffer Boomer

↓ Price decreased: 4 → 3

● Kago's Paper House

↓ Sturdiness decreased: 10 → 5

↓ Attack decreased: 4 → 2

● Whardine

↑ Price increased: 0 → 2

↑ Attack increased: 0 → 1

● Submarine Volcano

↑ Price increased: 4 → 5

● Seven Flower Luo

↑ Energy increased: 9 → 10

───────────────────────────────────────

■ Crystal Academy

───────────────────────────────────────

● Crystalline Wall

↓ Price decreased: 3 → 2

↑ Sturdiness increased: 8 → 9

● Dive Deep

↓ Price decreased: 4 → 3

● Ship in a Bottle

↓ Price decreased: 3 → 1

● Massive Wave

↑ Energy increased: 3 → 4

↓ Price decreased: 4 → 2

● Demon Contract

↓ Energy decreased: 2 → 1

● Lens Tower

↑ Price increased: 1 → 2

↓ Cooldown decreased: 4 → 3

═══════════════════════════════════════

Source

Steam News / 20 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.