Full notes
Full 格陣工坊 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, this is Gon.
What changed
- Gameplay
- Balance
格陣工坊 changes
The Ruins Survival Mini Expansion Series will be rolling out soon.
This series introduces a new gameplay mechanic, the"Living Zone". Some of the new cards are already available in today’s update, with more cards to be released gradually before April. Stay tuned!
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Update Notes
Update Time: 2026-03-23 04:53 (UTC+8)
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▶ Game Rules
The deck size has been increased from 30 cards to 32 cards.
▶ Balance Changes
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■ Neutral
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● Silver Whip
↑ Sturdiness increased: 2 → 4
● Research Table
↑ Price increased: 0 → 1
● White Pawn
↑ Attack increased: 0 → 1
● Fungus Gnat
↑ Price increased: 2 → 4
↑ Attack increased: 1 → 2
● White Wall
↓ Energy decreased: 2 → 0
↑ Price increased: 2 → 3
↑ Sturdiness increased: 8 → 10
● High-Tech Watermelon
↓ Cooldown decreased: 4 → 3
● Machine Gun Turret
↓ Attack decreased: 2 → 1
● Photon Samurai
↑ Price increased: 0 → 1
● Golden Spear
⚠ Effect rules changed
📝 Description updated:
Prepare(4)Activate - Deal 1 Down 3 to the Column.
● Starship Stallion
↑ Energy increased: 2 → 4
● Checkered Pendant
⚠ Effect rules changed
● Scrap Ddiver
↑ Sturdiness increased: 3 → 4
↓ Attack decreased: 1 → 0
● Common Drone
↑ Price increased: 2 → 3
● Emergency Exit
↓ Energy decreased: 2 → 1
● Rebuilder ★ NEW
Energy: 1
Sturdiness: 2
Attack: 1
Effect: Play On - Plan 2 Living Zone.
● Makeshift Shack ★ NEW
Energy: 1
Price: 1
Cooldown: 1
Sturdiness: 3
Effect: Play On in Living Zone - Gain 2 Makeshift Shack. Activate - Gain 1 coin.
● Drifter ★ NEW
Energy: 2
Sturdiness: 2
Frontline: 1
Attack: 2
Effect: Play On in Living Zone - Self: -1 Frontline.
● Rust Lord ★ NEW
Energy: 4
Price: 2
Sturdiness: 4
Frontline: 1
Attack: 3
Effect: On Attack - Plan 1 Living Zone.
● Can Thief ★ NEW
Price: 1
Sturdiness: 2
Attack: 1
Effect: Play On in Living Zone - Deal 1 Melee Damage to Adjacent, then Return to Hand.
● Big Pot ★ NEW
Energy: 5
Sturdiness: 10
Frontline: 2
Effect: Survived - Plan 1 Living Zone on Adjacent. Death - Deal 3 Melee Damage to Adjacent.
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■ Eden Initiative
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● Hatchling
↑ Sturdiness increased: 4 → 5
● Radiance Scanner
↑ Price increased: 0 → 1
↑ Frontline increased: 0 → 1
● Toxic Angle Gu
↑ Attack increased: 0 → 1
● Containment Dome
↑ Sturdiness increased: 8 → 9
● Flawless Design
↓ Energy decreased: 6 → 5
↑ Price increased: 5 → 6
● Module Block ★ NEW
Price: 2
Effect: Order - Plan Living Zone in the Row to Below.
● Honest Man ★ NEW
Energy: 1
Price: 2
Cooldown: 1
Sturdiness: 1
Attack: 1
Effect: Play On in Living Zone - Draw 1 card. Activate - Gain 1 coin.
● Seeder ★ NEW
Energy: 2
Cooldown: 2
Sturdiness: 4
Attack: 1
Effect: Play On in Living Zone - Summon 1 random Seed. Activate - Return to Hand.
● Wasteland Recruiter ★ NEW
Energy: 3
Price: 3
Cooldown: 2
Sturdiness: 2
Attack: 1
Effect: Play On - Plan 3 Living Zone. Activate - Deal 3 Melee Damage to Left Right.
● Migration Plan ★ NEW
Price: 6
Effect: Play On - Summon 4 Seed in all Living Zone, add 3 random Legendary cards to your deck.
● Neighborhood Watch ★ NEW
Energy: 4
Price: 3
Cooldown: 1
Sturdiness: 4
Frontline: 3
Attack: 3
Effect: Play On in Living Zone - Draw 3 cards. Activate - Gain a random card from your deck.
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■ Iron Hegemony
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● Mechanical Bird
↑ Attack increased: 1 → 2
● Radiation Cannon
↑ Price increased: 5 → 6
↓ Sturdiness decreased: 6 → 5
● Garage ★ NEW
Energy: 2
Cooldown: 1
Sturdiness: 4
Effect: Activate - Gain 1 coin, Plan 1 Living Zone.
● Tavern ★ NEW
Energy: 1
Price: 1
Cooldown: 2
Sturdiness: 4
Effect: Play On in Living Zone - Gain a random Worker. Activate - Gain 2 coins.
● Blast Gang ★ NEW
Energy: 3
Price: 3
Sturdiness: 3
Frontline: 1
Attack: 1
Effect: Play On - Destroy Above Resource, Plan 4 Living Zone.
● Clockwork Hub ★ NEW
Price: 6
Sturdiness: 6
Frontline: 2
Effect: Play On in Living Zone - Friendly Construct gain Speed Up(2).
● Big Club Bot ★ NEW
Price: 8
Cooldown: 2
Prepare: 1
Sturdiness: 6
Attack: 1
Effect: Activate - Damage(3) to 2 random enemy items.
● Ruin City ★ NEW
Price: 5
Effect: Play On - Morph 1 card in opponent's hand into Ruin City. Play On in Living Zone - Cards in hand cost 1 less Energy Cost.
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■ Feral Frontier
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● Stoneguard Altar
↓ Energy decreased: 3 → 1
↑ Price increased: 0 → 6
↑ Frontline increased: 0 → 1
● Relic Warden
↑ Price increased: 0 → 1
● Gogol Patrol
↓ Energy decreased: 3 → 2
● Healing Glow
↓ Energy decreased: 1 → 0
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Source
Changelog.gg summarizes and formats this update. How we read updates.
