In this update3
Full notes
Full 我不是魔王 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Fixes
- Server
我不是魔王 changes
Experience Optimization:
Added stage completion record feature.
Added weapon/skill evolution filter in the Compendium.
Added character filter in the Compendium.
Added summon transparency settings.
During beginner guidance, settings can now be opened while in dialogue.
Naming settings have been integrated into the Settings menu.
Added highlight effects for character class change and weapon evolution.
Added preview for the next route selection in the shop.
When the detailed panel is opened, the corresponding tab now automatically highlights.
In co-op mode when out of combat, the Compendium and Settings interface can now be opened.
Added extra effects for lottery wins.
Performance optimization for in-combat floating text.
Combat-Related:
Buffed collision-based builds.
Buffed evasion-based builds.
Increased base damage of Poison, Burn, and Bleed.
Reworked abilities related to "Lucky Clover."
Other balance and numerical adjustments. (Details can be viewed in the in-game Compendium.)
Bug Fixes:
Fixed residual tooltip information issues.
Fixed key binding conflicts when swapping keys.
Fixed screen freeze when losing connection in the co-op lobby.
Fixed mouse cursor failure when viewing other players' attribute panels.
Fixed occasional position mismatch when rescuing players in multiplayer co-op.
Fixed a logic loop crash related to healing and taking damage in combat.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
