I'm No Demonlord — Steam Version 0.3.0 Update Announcement
New Features & Improvements : Dear players of DemonLord, With this Playtest update, we will be pausing further updates temporarily as we fully devote ourselves to preparing the upcoming demo release and official version
In this update4
Full notes
Full 我不是魔王 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions2 changes0 removals
Performance
Gameplay
Balance
fixedExperience Optimization:1、Improved cursor transparency display logic in two-player mode. 2、Performance optimized to reduce lag in late-game stages. 3、Difficulty indicators now show as "Corrosion Level" under Corrosion mode. 4、Defense damage reduction and cooldown effects are now visually displayed. 5、The day ends immediately after defeating a boss — no more waiting time. 6、Shortened settlement time at the end of each in-game day. 7、Stage-clear text now adapts to the selected difficulty. 8、The game will pause when a controller is plugged/unplugged or when switching to background. 9、Emotes now have a built-in minimum cooldown to prevent crashes caused by rapid macro usage. 10、Game now launches in windowed mode by default with second-tier resolution. 11、Fixed lag issue when quickly switching description panels. 12、Fixed a bug where bonus shadow damage was not being triggered correctly. 13、Unlock pop-ups now display all newly unlocked content at once — no more confirming one by one. 14、Added a language selection screen when first launch.
addedCombat Adjustments1、Cooldown reduction is now calculated as n / (n + x). 2、New Mechanic – Swift Casting. When triggered, it randomly reduces the current cooldown of one skill by 10%.
changedCombat Adjustments3、"Frost Armor" Adjustment:Trigger chance changed from [100%, 100%, 100%, 100%, 100%] to [20%, 40%, 60%, 80%, 100%]. 4、"Summoning Staff" Adjustment: Damage changed from [0.8, 1.0, 1.2, 1.4, 1.6] to [1, 1.3, 1.6, 1.9, 2.2]. Penetration changed from [1, 1, 1, 1, 1] to [2, 2, 2, 2, 2].
addedArt Optimization:1、Added new transition animations. 2、Added new main menu interface. 3、Added new general button animation effects. 4、Adjusted artwork for minor enemies.
changedArt Optimization:5、Adjusted artwork for magic missiles.
我不是魔王 changes
fixed1、Improved cursor transparency display logic in two-player mode. 2、Performance optimized to reduce lag in late-game stages. 3、Difficulty indicators now show as "Corrosion Level" under Corrosion mode. 4、Defense damage reduction and cooldown effects are now visually displayed. 5、The day ends immediately after defeating a boss — no more waiting time. 6、Shortened settlement time at the end of each in-game day. 7、Stage-clear text now adapts to the selected difficulty. 8、The game will pause when a controller is plugged/unplugged or when switching to background. 9、Emotes now have a built-in minimum cooldown to prevent crashes caused by rapid macro usage. 10、Game now launches in windowed mode by default with second-tier resolution. 11、Fixed lag issue when quickly switching description panels. 12、Fixed a bug where bonus shadow damage was not being triggered correctly. 13、Unlock pop-ups now display all newly unlocked content at once — no more confirming one by one. 14、Added a language selection screen when first launch.
added1、Cooldown reduction is now calculated as n / (n + x). 2、New Mechanic – Swift Casting. When triggered, it randomly reduces the current cooldown of one skill by 10%.
changed3、"Frost Armor" Adjustment:Trigger chance changed from [100%, 100%, 100%, 100%, 100%] to [20%, 40%, 60%, 80%, 100%]. 4、"Summoning Staff" Adjustment: Damage changed from [0.8, 1.0, 1.2, 1.4, 1.6] to [1, 1.3, 1.6, 1.9, 2.2]. Penetration changed from [1, 1, 1, 1, 1] to [2, 2, 2, 2, 2].
added1、Added new transition animations. 2、Added new main menu interface. 3、Added new general button animation effects. 4、Adjusted artwork for minor enemies.
changed5、Adjusted artwork for magic missiles.
New Features & Improvements :
Dear players of DemonLord, With this Playtest update, we will be pausing further updates temporarily as we fully devote ourselves to preparing the upcoming demo release and official version content. We kindly ask for your understanding! Here are the details of the Version 0.3.0 update:
Experience Optimization:
1、Improved cursor transparency display logic in two-player mode. 2、Performance optimized to reduce lag in late-game stages. 3、Difficulty indicators now show as "Corrosion Level" under Corrosion mode. 4、Defense damage reduction and cooldown effects are now visually displayed. 5、The day ends immediately after defeating a boss — no more waiting time. 6、Shortened settlement time at the end of each in-game day. 7、Stage-clear text now adapts to the selected difficulty. 8、The game will pause when a controller is plugged/unplugged or when switching to background. 9、Emotes now have a built-in minimum cooldown to prevent crashes caused by rapid macro usage. 10、Game now launches in windowed mode by default with second-tier resolution. 11、Fixed lag issue when quickly switching description panels. 12、Fixed a bug where bonus shadow damage was not being triggered correctly. 13、Unlock pop-ups now display all newly unlocked content at once — no more confirming one by one. 14、Added a language selection screen when first launch.
Combat Adjustments
1、Cooldown reduction is now calculated as n / (n + x). 2、New Mechanic – Swift Casting. When triggered, it randomly reduces the current cooldown of one skill by 10%.
3、"Frost Armor" Adjustment:Trigger chance changed from [100%, 100%, 100%, 100%, 100%] to [20%, 40%, 60%, 80%, 100%]. 4、"Summoning Staff" Adjustment: Damage changed from [0.8, 1.0, 1.2, 1.4, 1.6] to [1, 1.3, 1.6, 1.9, 2.2]. Penetration changed from [1, 1, 1, 1, 1] to [2, 2, 2, 2, 2].
Art Optimization:
1、Added new transition animations. 2、Added new main menu interface. 3、Added new general button animation effects. 4、Adjusted artwork for minor enemies.