In this update3
Full notes
Full 我不是魔王 update
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What changed
- Gameplay
- Maps
- Balance
- Fixes
- Store
- UI and audio
我不是魔王 changes
Grettings, Demonlords! After a 6-day free playtest, we’re excited to roll out our first major update! Below are the details for Version 0.2.4. Keep the feedback coming, and enjoy the new challenges!
New Features & Improvements
Corrosion System Added - After clearing the highest difficulty, players can now customize corrosion levels to push your limits.
Revamped Text Description System - Streamlined lengthy descriptions and added subtext for exclusive keywords.
New Weapon: Ice Spear - The first ice-element melee weapon, offering crowd control and breakthrough capabilities.
- Overhauled Demonlord WeaponBlood Blade - Reworked from a bloodsucking weapon to a bleed-type weapon, rapidly stacking bleed effects on enemies.
Player Bug Report List - Added a dedicated feedback section on the main menu for international players.
Magic Sphere Visual Adjustments - Improved visibility in combat and reduced battlefield obstruction caused by the spheres.
Balance Adjustments
Enemy Speed Scaling - High-difficulty enemy speed now increases gradually. 2. "Caress of the Goddess of Pain" Mechanic - No longer triggers when player HP is below 15%.
- Bullet Hell Build (BD) Tweaks - Splitting PowerDamage adjusted from [-10, -20, -30, -40, -50] → [-12, -24, -36, -48, -60]. - Wave Power: Damage adjusted from [-10, -20, -30, -40, -50] → [-12, -24, -36, -48, -60]. - Rounding: Minimum damage adjusted from [5, 10, 15, 20, 25] → [4, 7, 10, 13, 16]. - Tiny Bow: Bullet count adjusted from [1, 2, 2, 3, 3] → [1, 2, 3, 4, 5]; attack waves adjusted from [1, 1, 2, 2, 3] → [1, 1, 1, 1, 1].
Level-Up Weight Adjustments - Increased weight for level-up refreshes, making progression smoother.
- EmoteBuild Tag AdjustmentsRemoved "Melee" and "Remote" tags from all extra bullet talents/abilities. - Added "Blast" tag to "Blood blast"-related talents/abilities.
Bug Fixes
Fixed abnormal coin gain from catching thieves in treasure rooms for certain builds.
Corrected display errors for tier 1/2 items in shops.
Fixed locked icon visibility after unlocking new difficulties.
Resolved UI overflow issues in build display panels.
Patched infinite loop crashes caused by specific mechanic interactions.
Source
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