Attention, elite Underworld Envoys!🎉 The demo of Reap and Rush has received a massive v0.906 update—our final major overhaul before the official launch!
Full notes
Full 请君入殓 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes5 additions3 changes0 removals
Gameplay
Balance
UI and audio
Performance
addedFirst up, some breaking news: we’ve got a new protagonist! That’s right, Ah Cong is temporarily "stepping back" to push forward with the main storyline. Taking the lead now is our dark deity of the Underworld, Black Wuchang! Why the switch? Simple and straightforward: he’s just stronger! As the Underworld’s top envoy his gameplay focuses on pure, satisfying mowing-down action, letting you skip the grind and experience the ultimate thrill of clearing hordes of enemies right from the start. Who wouldn't love that?
addedAlongside the character change, we’ve completely reorganized the flow and unlockables for Difficulty 1-3 to ensure a smooth early-game experience. We also took swift action on the widely criticized "snail-paced NPC movement in the base." A teleport button is now available, so say goodbye to standing around doing nothing! The "Headwind Express" system outside of runs has also seen an epic upgrade: warehouse capacity has been massively expanded, and a batch-sell feature is now live. No more clicking one by one to sell junk—it's liver-friendly and hassle-free!
changedOn the gameplay and visual front, we’ve made some thoughtful tweaks as well:
addedCombat: Added a hero direction indicator to help you aim skills with precision.
addedMain Menu: Introduced options to save and resume mid-run, so you can pause anytime without losing progress.
addedUI: You can now customize the status display above your head for clearer combat info at a glance.
请君入殓 changes
addedFirst up, some breaking news: we’ve got a new protagonist! That’s right, Ah Cong is temporarily "stepping back" to push forward with the main storyline. Taking the lead now is our dark deity of the Underworld, Black Wuchang! Why the switch? Simple and straightforward: he’s just stronger! As the Underworld’s top envoy his gameplay focuses on pure, satisfying mowing-down action, letting you skip the grind and experience the ultimate thrill of clearing hordes of enemies right from the start. Who wouldn't love that?
addedAlongside the character change, we’ve completely reorganized the flow and unlockables for Difficulty 1-3 to ensure a smooth early-game experience. We also took swift action on the widely criticized "snail-paced NPC movement in the base." A teleport button is now available, so say goodbye to standing around doing nothing! The "Headwind Express" system outside of runs has also seen an epic upgrade: warehouse capacity has been massively expanded, and a batch-sell feature is now live. No more clicking one by one to sell junk—it's liver-friendly and hassle-free!
changedOn the gameplay and visual front, we’ve made some thoughtful tweaks as well:
addedCombat: Added a hero direction indicator to help you aim skills with precision.
addedMain Menu: Introduced options to save and resume mid-run, so you can pause anytime without losing progress.
Attention, elite Underworld Envoys!🎉
The demo of Reap and Rush has received a massive v0.906 update—our final major overhaul before the official launch! Riding the wave of the Steam Bullet Fest, the dev team is going all-in on final polishing and balancing to deliver a product that meets your expectations.
First up, some breaking news
we’ve got a new protagonist! That’s right, Ah Cong is temporarily "stepping back" to push forward with the main storyline. Taking the lead now is our dark deity of the Underworld, Black Wuchang! Why the switch?
Simple and straightforward
he’s just stronger! As the Underworld’s top envoy his gameplay focuses on pure, satisfying mowing-down action, letting you skip the grind and experience the ultimate thrill of clearing hordes of enemies right from the start. Who wouldn't love that?
Alongside the character change, we’ve completely reorganized the flow and unlockables for Difficulty 1-3 to ensure a smooth early-game experience. We also took swift action on the widely criticized "snail-paced NPC movement in the base." A teleport button is now available, so say goodbye to standing around doing nothing! The "Headwind Express" system outside of runs has also seen an epic upgrade: warehouse capacity has been massively expanded, and a batch-sell feature is now live. No more clicking one by one to sell junk—it's liver-friendly and hassle-free!
On the gameplay and visual front, we’ve made some thoughtful tweaks as well:
AddedCombatAdded a hero direction indicator to help you aim skills with precision.
AddedMain MenuIntroduced options to save and resume mid-run, so you can pause anytime without losing progress.
UI: You can now customize the status display above your head for clearer combat info at a glance.
Visuals: Addressing feedback about overly bright highlights and color separation, post-processing intensity is now fully adjustable. Play it exactly how you like it!
A whole bunch of under-the-hood optimizations have also been quietly implemented. We’re ready and waiting for you to test them out!