Full notes
Full 战娘自走棋 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
There are a total of 16 tags in the game. Here are the last 8. Note that they are not balanced, as not every tag has an equal number of battle girls. Some tags, despite being powerful, may be held by only a few battle girls.
The BeastGirl and MagicalBeast tags both greatly increase unit attributes at the start of battle. Clearly, BeastGirl is more stable than MagicalBeast , and percentage-based bonuses become more effective in the later stages. MagicalBeast girls mostly appear on the enemy side and in large numbers, so it makes sense for their tag effect to be slightly weaker for balance.
The Elf tag provides permanent attribute bonuses. The earlier it is triggered, the more beneficial it becomes, especially in Endless Mode, where its effect is even more pronounced.
The Demon tag is an aura that increases attributes. Its boost is significantly higher than that of the Human tag, but the aura only affects Demon units.
The Darkness tag reduces the overall attack power of enemy forces, making weaker enemies almost negligible.
The Undead tag gives undead units a chance to avoid death even when their HP drops below zero. Although positive effects only begin at 6 units (with negative effects below that count), the immortality effect is extremely powerful and should not be underestimated.
The Dragon tag causes attackers to suffer an attack reduction when damaging a dragon. Dragons are rare battle girls, which justifies such a powerful tag effect.
Goddess is the strongest tag in the game. The protection of the goddess is nearly indistinguishable from invincibility. However, goddess battle maidens are extremely rare.
Source
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