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Full 3030 Deathwar Redux - A Space Odyssey update
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Repeated intro
Hey guys, ooohhh man... we can hardly believe it, but it's finally here! Our huge Modding Update "The Nanobot Conspiracy" has just launched! With this Update you'll be able to mod aaaall the game's data files. That includes scripting, missions, dialogue, characters, game locations. It also means you can add new ships, weapons and upgrades, translate the text files to another language, or even write personal side-quests and storylines for other players to explore. We've also included Steam Workshop support, through the use of two new included tools. For one, there's the Mod Manager, which you can easily launch directly from Steam when starting the game. It will help you get started downloading and activating mods safely, and will also make it possible to easily deactivate or delete any mods you don't want anymore. All your original game files are backed up safely and can be restored in the Manager, so you don't have to worry about breaking anything! The other tool is the new Mod Uploader. For those of you who want to create their own mods, it will help you quickly and easily set up a mod directory and get it submitted to the workshop. Once you've done that, you can hop right into your new mod folder and start editing away! We've also prepared a short tutorial on how to get started with creating your own mods here: http://steamcommunity.com/app/464360/discussions/3/1698293703772705421/ Besides the modding, we've also added a bunch of new features, like new station traffic, billboards and more effects around stations, a new enemy type on derelicts, a weapons recharge indicator and displays for weapon stats on the upgrade screen. (Oh, and the Ion Cannon is pretty fun now. Go try it out! :] ) There's just too much stuff to name it all, so here is the full list for you: Features / Gameplay
What changed
- Balance
- Gameplay
- Workshop
- UI and audio
- Fixes
3030 Deathwar Redux - A Space Odyssey changes
Made all game files easily read- and modifiable
Added Modding Manager to Main Menu to easily de/activate mods
Added Mod Uploader tool to upload mods to Steam Workshop
Added new billboard ships around stations
Added new parallax effects on stations
Added player casting shadow from stars and stations
Added new orbiting lanes for smaller ships around stations
Added traffic lanes for smaller ships between stations
Added display of weapon stats on upgrade screen
Added recharge indicator for weapon cooldown
Added new enemy type to derelicts
Added tractor beam being drawn during split
Added fuel display on HUD below hull strength
Lowered mid-tier missile cost and slightly adjusted damage
Made pirate ships aggro sooner based on your kill count
Added image for each missiles
Added background for circuit fixing mini-game
Removed pilot image for Cleaner ships
Made Gamepad options show name of connected controller
Added selection of active Gamepad if there is more than one
Made pressing A on Gamepad always also work as selector, even in space
Added better sound effect for refueling and negative sound if not possible
Added option for screenshake strength
Added new message for trying to talk to dead characters
Added slight forward motion when collecting fuel, and added sound effect
Added occasional special animation on Trade and Mission consoles
Added fitting music track during final battle
Added exploding shell from Ion Cannon
Fixes / Improvements
Fixed Proximity lights on stations when player aproaches
Improved spawn locations of small ships around stations
Tweaked some gun sounds, mostly quieter and added fade
Improved info from low fuel
Source
Changelog.gg summarizes and formats this update. How we read updates.
