3030 Deathwar Redux - The Latinum Shipyards Update
Hey everyone! Great news! As promised, it's time for another biiiig update! :KentWinning: The update is called "The Latinum Shipyards" and it's all about expanding the game's lineup of ships and weapons, as well as addi
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Full 3030 Deathwar Redux - A Space Odyssey update
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What changed
2 fixes25 additions3 changes0 removals
Store
Gameplay
Balance
Maps
Fixes
addedHey everyone! Great news! As promised, it's time for another biiiig update! :KentWinning: The update is called "The Latinum Shipyards" and it's all about expanding the game's lineup of ships and weapons, as well as adding a bunch of cool new features and stuff to do. The first thing you'll notice is the overhauled new look of the shipyard screen, to make buying a new ship feel more sci-fi-authentic. The next thing you'll notice is that there are now lots and lots of new ships to choose between, ranging from small, bumbling space trucks, over lighting quick space-bikes, up to high-end Interceptors with elegant solar-sails. Because of all these new ships, we've now also added multiple pages to the shipyard screen, so you'll always have enough space cruisers and traders to choose between. The second area that we focused on with this update is weapons and combat. You can now equip a range of new weapons, such as the slow but deadly Plasma Bomb, the close-combat Flak guns, or the beam-of-death Plasma Cutter (we really love that one :D). You can also add weapon mods to your front-mounted gun now, such as an alternating fire mod, or a focus-fire sharpshooter mod, for all you space-snipers out there. Enemies also have some new behaviour, with skilled enemy pilots being able to execute mini-split-jumps, adding a lot more action to dogfights and battles. We've also been listening to the community about achievements, and have added a bunch of new ones to give new and long-time players some new goals to aim for. There are new ones for amassing huge amounts of cash, as well as for simple stuff like rescuing crew in space. We also didn't forget to add some for squashing those terribly annoying, but oh-so-crunchy, critters on the station screens! :) Besides those focus areas there is lots more stuff, such as new player outfits (which you can unlock through the story), a new Nebula detector upgrade, further improvements for modding and much, much more. As always here's the full changelist for your perusal: Features / Gameplay
addedReworked Shipyard screen, with new graphics and info
addedAdded multiple pages for Shipyard screen
addedTons of new ships, especially at low and high-end
addedSpecial new ships: two Space Bikes, super fast but no protection
addedAdded new player outfits
3030 Deathwar Redux - A Space Odyssey changes
addedHey everyone! Great news! As promised, it's time for another biiiig update! :KentWinning: The update is called "The Latinum Shipyards" and it's all about expanding the game's lineup of ships and weapons, as well as adding a bunch of cool new features and stuff to do. The first thing you'll notice is the overhauled new look of the shipyard screen, to make buying a new ship feel more sci-fi-authentic. The next thing you'll notice is that there are now lots and lots of new ships to choose between, ranging from small, bumbling space trucks, over lighting quick space-bikes, up to high-end Interceptors with elegant solar-sails. Because of all these new ships, we've now also added multiple pages to the shipyard screen, so you'll always have enough space cruisers and traders to choose between. The second area that we focused on with this update is weapons and combat. You can now equip a range of new weapons, such as the slow but deadly Plasma Bomb, the close-combat Flak guns, or the beam-of-death Plasma Cutter (we really love that one :D). You can also add weapon mods to your front-mounted gun now, such as an alternating fire mod, or a focus-fire sharpshooter mod, for all you space-snipers out there. Enemies also have some new behaviour, with skilled enemy pilots being able to execute mini-split-jumps, adding a lot more action to dogfights and battles. We've also been listening to the community about achievements, and have added a bunch of new ones to give new and long-time players some new goals to aim for. There are new ones for amassing huge amounts of cash, as well as for simple stuff like rescuing crew in space. We also didn't forget to add some for squashing those terribly annoying, but oh-so-crunchy, critters on the station screens! :) Besides those focus areas there is lots more stuff, such as new player outfits (which you can unlock through the story), a new Nebula detector upgrade, further improvements for modding and much, much more. As always here's the full changelist for your perusal: Features / Gameplay
addedReworked Shipyard screen, with new graphics and info
addedAdded multiple pages for Shipyard screen
addedTons of new ships, especially at low and high-end
addedSpecial new ships: two Space Bikes, super fast but no protection
Hey everyone! Great news! As promised, it's time for another biiiig update! :KentWinning: The update is called "The Latinum Shipyards" and it's all about expanding the game's lineup of ships and weapons, as well as adding a bunch of cool new features and stuff to do. The first thing you'll notice is the overhauled new look of the shipyard screen, to make buying a new ship feel more sci-fi-authentic. The next thing you'll notice is that there are now lots and lots of new ships to choose between, ranging from small, bumbling space trucks, over lighting quick space-bikes, up to high-end Interceptors with elegant solar-sails. Because of all these new ships, we've now also added multiple pages to the shipyard screen, so you'll always have enough space cruisers and traders to choose between. The second area that we focused on with this update is weapons and combat. You can now equip a range of new weapons, such as the slow but deadly Plasma Bomb, the close-combat Flak guns, or the beam-of-death Plasma Cutter (we really love that one :D). You can also add weapon mods to your front-mounted gun now, such as an alternating fire mod, or a focus-fire sharpshooter mod, for all you space-snipers out there. Enemies also have some new behaviour, with skilled enemy pilots being able to execute mini-split-jumps, adding a lot more action to dogfights and battles. We've also been listening to the community about achievements, and have added a bunch of new ones to give new and long-time players some new goals to aim for. There are new ones for amassing huge amounts of cash, as well as for simple stuff like rescuing crew in space. We also didn't forget to add some for squashing those terribly annoying, but oh-so-crunchy, critters on the station screens! :) Besides those focus areas there is lots more stuff, such as new player outfits (which you can unlock through the story), a new Nebula detector upgrade, further improvements for modding and much, much more. As always here's the full changelist for your perusal: Features / Gameplay
Reworked Shipyard screen, with new graphics and info
Added multiple pages for Shipyard screen
Tons of new ships, especially at low and high-end
Special new ships: two Space Bikes, super fast but no protection
Added new player outfits
Added Nebula Radar upgrade, to detect nearby nebula
Added overlay warning message when player is taking lots of damage
Added new effects for traveling inside Nebula
Added random Distress Calls and rescue operation
Added Plasma Cutter beam-type weapon
Added two Flak-type weapons (they fire like a shotgun)
Added Plasma Mine
Added slow & powerful Plasma Bomb
Added really fast Birdstrike missiles
Added weapon mods, to change weapon firing behaviour
Added new AI combat behaviour - Skilled enemy pilots now do mini-jumps to evade/attack
Added better ship viewing options on Ship Purchase screen
Added new Adship billboard advertisements
Added lots of new achievements (including some for Bug Squashing :D)
Added new dialogue for characters that give you additional outfits
Added additional savegame data for story-content modding
Fixes / Improvements
New Loading Game/Launch image
Improved star name positioning on map
New Nebula Warning icon on map
Improved Look for Nebula map
Fix for Elesw showing up as target when other station is targeted
Added check and fix for mission-related ship multi-spawning
Fixed Grah telling you to head in wrong direction after first stab-drone station