In this update4
Full notes
Full 30 Days on Ship update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Events
30 Days on Ship changes
Hey Castaways!
It’s time for a big update — and a look at what’s ahead. We’ve just rolled out a new content patch for the playtest, and at the same time, we’re officially shifting gears into full production of the complete version of 30 Days on Ship. Let’s dive into both. 👉 We assumed we’re not far from opening up a public demo, but we want to make sure it’s solid and meaningful when it lands.
Steam post image
🔄 Playtest Update: Now With Swimming and... Something Below
Last week, we sent out 50,000 new invites to the playtest — bringing the total number of participants to over 100,000 players and we want more! This is a huge milestone for us. Thanks to your feedback, bug reports, and hardware testing, the game is now running more stable than ever, with consistent performance across most systems.
To celebrate that progress (and to test new mechanics in action), we’ve added a small but meaningful update to the current build:
🌊 Swimming is now available You can finally get off the ship and into the water. Exploring the flooded surroundings opens up new tactical options — and new dangers.
🦈 Meet your first aquatic enemy: the Shark It’s fast. It’s deadly. And it’s always lurking nearby. Consider this your first lesson in underwater survival.
📦 Sunken container: risk vs reward We’ve placed a single locked container underwater. It might hold something useful — if you can get to it and back without becoming dinner.
This is just a taste of what underwater exploration will feel like in the full version — eerie, resourceful, and filled with tension.
🚧 Full Version: Production Is Underway
With the playtest running well, our focus has now fully shifted to building out the complete version of the game. That means deeper systems, broader exploration, and more threats and stories to uncover.
Here’s what we’re actively working on:
🚗 Vehicles Yep. Drivable vehicles are coming. Whether it’s hauling loot across long distances, reaching off-ship locations, or just speeding through hostile zones — vehicles will become a vital part of survival.Steam post image
🧟 New Enemies & AI Behavior We’re designing more enemy types with varied behaviors — patrols, ambushes, smart reactions. Expect to be surprised, challenged, and maybe even hunted.
🌊 Marine Life The ocean is about to come alive. Some creatures might help you. Most… probably won’t. Underwater exploration will get more intense — and more rewarding.
🏝️ More Islands & Off-Ship Expeditions The wreck isn’t the only thing left in the world. We’re working on distant islands and isolated points of interest that reward players willing to take the risk — and have the tools to return.
🔧 Crafting, Upgrades, and Base Systems We’re expanding the core survival loop with deeper crafting, workbench upgrades, structural improvements, and more flexible ways to build and defend your base.
📖 Narrative & Worldbuilding Expect more story threads, notes, recordings, and environmental storytelling as we flesh out the mystery of what happened — and what’s still out there.
Thank you again to everyone who joined the playtest, gave feedback, or added 30 Days on Ship to their wishlist. Your support genuinely helps shape the future of the game.
We’ll be back soon with more updates, including a sneak peek at upcoming features. Until then…
Stay dry. Or don’t. 🦈
📌 Wishlist 30 Days on Ship on Steam
Source
Changelog.gg summarizes and formats this update. How we read updates.
