Full notes
Full 3 Last Chances update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
A massive update to the demo is live. It includes the following changes:
Overall a lot of improvement to existing content, as well al added new content (items, techniques, enemies, areas, quests, improvements).
Added Ignis quest line (consists of 3 missions, 1 in each cycle, each comes with a new and unique area).
New 'energy' system: passive power-ups that are unlocked with main story progression. Only 1 of 7 can be active (with this, all planned gameplay systems have been implemented).
New 'shop' functionality (and added a shop in Trimvine).
Added new Ranged weapon class: Bow.
Rebalanced all stats and balance on items, passives, abilities.
It's now possible to run while using Guns while performing fast Basic Attacks.
Sounds are now proximity based.
Added 'scouting' functionality (zoom out the camera temporarily).
Removed small game stutters (the game no longer waits for sounds and music to be loaded).
Added the option to buy previously acquired weapons from Laura (at Regular grade).
Finishing this version took much longer than expected (due to a lot of revisions, reworks, upgrades and the much bigger size that the Ignis questline ended up being). As such, in order to have the official release ready within a sensible timeline (Q4 of 2025 or Q1 of 2026), from now on I'll aim for smaller-scale but more frequent updates. At the moment, version 0.5 is planned for early November 2024, and version 0.6 for early January 2025.
Source
Changelog.gg summarizes and formats this update. How we read updates.
