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Steam News27 September 20241y ago

September Update - Week #4

LIVE NOW - September Update - Week #4 3 Hit Blunders Bundle Added 1 game navigation/selection sound effects.

Full notes

Full 3 Hit Blunders Bundle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions7 changes1 removal
  • Store
  • UI and audio
  • Gameplay
  • Balance
changed3 Hit Blunders Bundle
addedAdded 1 game navigation/selection sound effects.
changedUser Interface snd_Exit_Menu
changedTweaked the ledge grab, not to grab water.
changedTweaked the ledge grab mechanics.
removedDisabled double jump active when ledge grabbing/ in water.

LIVE NOW - September Update - Week #4

3 Hit Blunders Bundle

  • Added 1 game navigation/selection sound effects.

  • User Interface

    • snd_Exit_Menu

Retroa Retroa Builda

  • Sorted the conveyors so they all slow the player down when running against them.

  • Tweaked the ledge grab, not to grab water.

  • Mostly Sorted the player facing the wrong way when grabbing ledges. It still happens once in a while. ːsteamfacepalmː

  • Tweaked the ledge grab mechanics.

  • Slowed the player drop through platform speed.

  • Disabled double jump active when ledge grabbing/ in water.

  • Added 7 Player Sound Effects

  • In Game

    • snd_Air_Jump

    • snd_Double_Active

    • snd_Ledge_Jumpthrough

    • snd_Ledge_Solid

    • snd_Narrow_Collision

    • snd_Normal_Collision

    • snd_wall_Jump

PLEASE NOTE:

Some sound effects may still be place holder, and will change when I can find/create one more appropriate.

Progress from June week #4 roadmap to full release.

Add background to game when playing. Sort the font on options screen. Sort the multiplier swap sound not playing. Sort the humming bird kill not destroying bullet.

Retroa Retroa Builda

Create music, 5 tracks selectable on title screen. Sort the keyboard keys 7/7.5 playing reverb note. Add different varieties of all selectable blocks. i.e. conv eyors, crum bling, background blocks. Make it so default levels don't get added to the list of random/continuous/User levels.

Slime? Climb?

Tidy up NPC animations. Sort Saving of Set Levels current NPC's Male/Female and NPC level. Simplify or fully animate the cape NPC is wearing. Reposition help/ouch to line up to NPC same as health bar. Flesh out some of the synergising of the Assist blocks. Sort the complete rows activating after two block drops. Add extra ways of detecting exit access. Add extra ways of detecting when NPC's are trapped. Add bridge to movement collision detection. Reset the sprite when NPC dropping into lift. Include check to see if exits are hidden, then increase drop assists. Implement game options.

3 Hit Blunders Bundle

Fully implement rumble into games. Fully implement Music into games. Fully implement sound effects into games. Work on game mechanic refinements. Work on games stability.

Thank you for your time, and thank you very much for your patience.

Source

Steam News / 27 September 2024

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