Full notes
Full 3 Hit Blunders Bundle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
LIVE NOW - September Update - Week #3
I was going to add rumble to the games this week, but have discovered that the rumble that I added a while ago to, Ah! ate those flockin birds. Has stopped working and none of the commands to activate rumble don't seem to work. So I will have to look into why this is happening. I will have to put this feature on hold for the moment. Until I can find out the reason they're not working in my games. Hopefully it's before it goes full release.
I tried to update joystick controller "Input6" to the latest version "Input7". But this didn't sort it anyway, And it broke my game a little, and I couldn't remember how I sorted it last time I updated. So I reverted it back to "Input6" for now.
It's all fun and games. ːsteamsadː
3 Hit Blunders Bundle
Added 5 game navigation/selection sound effects.
User Interface
snd_game_select
snd_game_select_first
snd_menu_select
snd_Pause
snd_UnPause
Ah 'ate those flockin birds
Added 52 Sound Effects
IN GAME
snd_AirPlane
snd_AllShip
snd_AmaDrone
snd_Amoeba
snd_BalloonBoost
snd_Bat
snd_BikeBell
snd_BikeBouncing
Snd_BikePeddle
snd_BirdCall
snd_Car
snd_CarHorn
snd_CaterpillerCreak
snd_Chopper
snd_Dinoroar
snd_DogBark
snd_Duck
snd_Duffer
snd_DustDevil
snd_FishPlop
snd_Frisby
snd_GunShot
snd_HeartBeat
snd_HeavyFootsteps
snd_KarateStrike_1
snd_KarateStrike_2
snd_KarateStrike_3
snd_Owl2
snd_Owl3
snd_Pidgeon
snd_PlaneCranky
snd_PoliceSiren
snd_Pulser
snd_Roar
snd_running_footsteps
snd_Scarecrow
snd_Shark
snd_Snake
snd_SpaceMatter
snd_Sub
snd_Thruster
snd_Thruster2
snd_TrainRunning
snd_TrainTooT
snd_Ufo_Hum
snd_UfoScan
snd_UfoScan2
snd_UfoScan3
snd_walking_single_step
snd_Whistle
snd_Skillz
snd_SkillzBonus
Retroa Retroa Builda
Added 8 Sound Effects
UI
snd_EraseLevel
snd_ButtonEnter
snd_PressButton
snd_DepressButton
snd_Select_block
snd_Stylo_Power
snd_Vibrato_ON
snd_Vibrato_OFF
Slime? Climb?
Added 3 Sound Effects
IN GAME
snd_SlimeCheer
snd_RockBurst
UI
snd_Bars_On_Off
PLEASE NOTE:
Some sound effects may still be place holder, and will change when I can find/create one more appropriate.
Progress from June week #4 roadmap to full release.
Add background to game when playing. Sort the font on options screen. Sort the multiplier swap sound not playing. Sort the humming bird kill not destroying bullet.
Retroa Retroa Builda
Create music, 5 tracks selectable on title screen. Sort the keyboard keys 7/7.5 playing reverb note. Add different varieties of all selectable blocks. i.e. conv eyors, crum bling, background blocks. Make it so default levels don't get added to the list of random/continuous/User levels.
Slime? Climb?
Tidy up NPC animations. Sort Saving of Set Levels current NPC's Male/Female and NPC level. Simplify or fully animate the cape NPC is wearing. Reposition help/ouch to line up to NPC same as health bar. Flesh out some of the synergising of the Assist blocks. Sort the complete rows activating after two block drops. Add extra ways of detecting exit access. Add extra ways of detecting when NPC's are trapped. Add bridge to movement collision detection. Reset the sprite when NPC dropping into lift. Include check to see if exits are hidden, then increase drop assists. Implement game options.
3 Hit Blunders Bundle
Fully implement rumble into games. Fully implement Music into games. Fully implement sound effects into games. Work on game mechanic refinements. Work on games stability.
Thank you for your time, and thank you very much for your patience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
