What changed
1 fix0 additions0 changes0 removals
fixedAdventure Team Challenge Gameplay Adjustments (Distinguished from Other Dungeon Modes) - Added conversion of challenge points into guild contributions for upgrading guild star level - Adjusted effects of some tactical skills - Added font size adjustment (effective in skill descriptions) - Fixed arena deployment issue - Fixed and adjusted skills such as Returning Needle, Peerless Flying General, Desperate Will, Retribution, Thorns Arrow Curtain, Spiritual Rhythm Flow Shadow, Blink, Flowing Clouds and Water, etc. - Fixed and adjusted characters/skills such as Twin Sons (Duck Shadow, Frost Sparrow), Desperate Witch, Hell Cerberus, Betrayal, etc. - Fixed issue where initial position on water prevented movement - Fixed shield bar display issue - Added counterattack trigger after dodge - Adjusted re-action judgment: unable to gain extra attack or movement while stunned or under other action restrictions - Added in-battle items, experience potions, milk to campaigns - Excess battlefield roast meat and chicken converts to military rations/dried rations after battle - Adjusted equipment skills for Dragon-Serpent Bow, Onimaru Kunitsuna, etc. - Adjusted campaign/dungeon game settlement - Adjusted the difficulty impact on enemy character attributes - Added a chance for enemy hero units to randomly equip corresponding epic gear based on difficulty - Added ability to activate skin skills in dungeon mode after changing skins in management interface - Fixed dungeon enemy boss health bar name display issue - Added ability to obtain Star Hearts from dungeon adventure team challenges/dungeon treasure chests - Fixed issue in Chapter 5 where choosing Au country protagonist did not grant affection bonuses - Fixed Big White skin change issue - Fixed enemy attack range display issue - Added battlefield option to automatically execute standby at the end of turn - Adjusted experience gain formula to vary with level differences and with base experience increasing based on level - Added guaranteed refresh for events - Fixed issue with persuade enemy attribute skills - Fixed counterattack issue - Fixed issue where summon-like skills such as Contract Ring got stuck - Fixed initial morale issue in Chapter 4 ambush event - Fixed Kun Tu Library Tower Dragon crash and Ye Zi Yuan re-action issues - Fixed issue of skins carrying their own equipment and added the ability for dungeon character skins to also carry skin equipment - Added status display for buildings and obstacles - Added barracks icon to some strongholds - Updated limited-time events - Other optimizations and adjustments
战棋英雄 changes
fixedAdventure Team Challenge Gameplay Adjustments (Distinguished from Other Dungeon Modes) - Added conversion of challenge points into guild contributions for upgrading guild star level - Adjusted effects of some tactical skills - Added font size adjustment (effective in skill descriptions) - Fixed arena deployment issue - Fixed and adjusted skills such as Returning Needle, Peerless Flying General, Desperate Will, Retribution, Thorns Arrow Curtain, Spiritual Rhythm Flow Shadow, Blink, Flowing Clouds and Water, etc. - Fixed and adjusted characters/skills such as Twin Sons (Duck Shadow, Frost Sparrow), Desperate Witch, Hell Cerberus, Betrayal, etc. - Fixed issue where initial position on water prevented movement - Fixed shield bar display issue - Added counterattack trigger after dodge - Adjusted re-action judgment: unable to gain extra attack or movement while stunned or under other action restrictions - Added in-battle items, experience potions, milk to campaigns - Excess battlefield roast meat and chicken converts to military rations/dried rations after battle - Adjusted equipment skills for Dragon-Serpent Bow, Onimaru Kunitsuna, etc. - Adjusted campaign/dungeon game settlement - Adjusted the difficulty impact on enemy character attributes - Added a chance for enemy hero units to randomly equip corresponding epic gear based on difficulty - Added ability to activate skin skills in dungeon mode after changing skins in management interface - Fixed dungeon enemy boss health bar name display issue - Added ability to obtain Star Hearts from dungeon adventure team challenges/dungeon treasure chests - Fixed issue in Chapter 5 where choosing Au country protagonist did not grant affection bonuses - Fixed Big White skin change issue - Fixed enemy attack range display issue - Added battlefield option to automatically execute standby at the end of turn - Adjusted experience gain formula to vary with level differences and with base experience increasing based on level - Added guaranteed refresh for events - Fixed issue with persuade enemy attribute skills - Fixed counterattack issue - Fixed issue where summon-like skills such as Contract Ring got stuck - Fixed initial morale issue in Chapter 4 ambush event - Fixed Kun Tu Library Tower Dragon crash and Ye Zi Yuan re-action issues - Fixed issue of skins carrying their own equipment and added the ability for dungeon character skins to also carry skin equipment - Added status display for buildings and obstacles - Added barracks icon to some strongholds - Updated limited-time events - Other optimizations and adjustments
Adventure Team Challenge Gameplay Adjustments (Distinguished from Other Dungeon Modes) - Added conversion of challenge points into guild contributions for upgrading guild star level - Adjusted effects of some tactical skills - Added font size adjustment (effective in skill descriptions) - Fixed arena deployment issue - Fixed and adjusted skills such as Returning Needle, Peerless Flying General, Desperate Will, Retribution, Thorns Arrow Curtain, Spiritual Rhythm Flow Shadow, Blink, Flowing Clouds and Water, etc. - Fixed and adjusted characters/skills such as Twin Sons (Duck Shadow, Frost Sparrow), Desperate Witch, Hell Cerberus, Betrayal, etc. - Fixed issue where initial position on water prevented movement - Fixed shield bar display issue - Added counterattack trigger after dodge - Adjusted re-action judgment: unable to gain extra attack or movement while stunned or under other action restrictions - Added in-battle items, experience potions, milk to campaigns - Excess battlefield roast meat and chicken converts to military rations/dried rations after battle - Adjusted equipment skills for Dragon-Serpent Bow, Onimaru Kunitsuna, etc. - Adjusted campaign/dungeon game settlement - Adjusted the difficulty impact on enemy character attributes - Added a chance for enemy hero units to randomly equip corresponding epic gear based on difficulty - Added ability to activate skin skills in dungeon mode after changing skins in management interface - Fixed dungeon enemy boss health bar name display issue - Added ability to obtain Star Hearts from dungeon adventure team challenges/dungeon treasure chests - Fixed issue in Chapter 5 where choosing Au country protagonist did not grant affection bonuses - Fixed Big White skin change issue - Fixed enemy attack range display issue - Added battlefield option to automatically execute standby at the end of turn - Adjusted experience gain formula to vary with level differences and with base experience increasing based on level - Added guaranteed refresh for events - Fixed issue with persuade enemy attribute skills - Fixed counterattack issue - Fixed issue where summon-like skills such as Contract Ring got stuck - Fixed initial morale issue in Chapter 4 ambush event - Fixed Kun Tu Library Tower Dragon crash and Ye Zi Yuan re-action issues - Fixed issue of skins carrying their own equipment and added the ability for dungeon character skins to also carry skin equipment - Added status display for buildings and obstacles - Added barracks icon to some strongholds - Updated limited-time events - Other optimizations and adjustments