Full notes
Full 战棋英雄 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
战棋英雄 changes
Increase the resolution of the main interface by 2560*1600 options 2 Fixed an issue where heroes occasionally appeared in neutral units 3 Fixed the battle issue of the Green Cockroach event in Chapter 3 4 Fixed Xu Jiebao's Iron Wall passively triggering issue 5 Fixed an issue where equipment skills such as arrow towers occasionally appeared incorrectly, and fixed skill acquisition issues 6 For the time being, there is no problem of King Slime releasing skills stuck, and I will follow up later 7 Added flying unit movement to ignore terrain and eliminate the need for vehicles in naval combat 6 Increases the evasion gain by 30% for units in the grass, and causes the opponent to be stunned and not attack when spotted
Adjusted the battle settlement, the player casualties are divided into hero and soldier casualties, and the hero casualties affect the battle settlement greatly.
Adjusted the display of the battle entry screen and optimized the lag problem 9 The Artillery Unlock event has been adjusted to trigger after defeating Dongguo in Chapter 3 10 Adjust that important events need to be processed before you can move on to the next round 11 Respawn increased bow and firearm weapon type selection 12 Fixed an issue where the death of a neutral unit at the end of the battle would affect the player character 13 Other Optimizations and Tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
