Full notes
Full 2 Fights in 2 Tight Spaces update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Maps
- Security
Update to yesterday's patch with all the same changes plus a fix for the projectile issue that was preventing player progress. Plus a couple of extra fixes. Thank you for bearing with us.
Known Issues - There are still potential issues moving between multiple multiplayer sessions, if you have played a multiplayer session. We recommend restarting the game before joining a 2nd.
Major Fixes - Fix for issue where some clients couldn't take actions after joining a MP game after playing a different mode - Fix for occasional issue in Single or multiplayer where fights would load with no enemies - Fix for softlock when ranged weapons were fired or weapons were thrown (introduced in 0.3.22601)
Network fixes - Prevent error where players could remain in lobbies after leaving preventing them from joining a new lobby (the "three lobbies" problem)
Gameplay Fixes - Fix for overview map not changing between consecutive MP sessions - Fix for "free" card removal costing money, and being unavailable if the player has insufficient funds - You can no longer leave a medical facility and re-enter it to reset costs - You can no longer jump over the bar! - You can now headslam people again the chain-link fence in the Antenna level - "Defeat X enemies in a single turn" now activates and resets correctly - "Forward Thinking" card no longer erroneously appears in Multiplayer games
Visual Fixes - Disarming a stunned enemy no longer cancels their stunned idle loop - "Magic wall" in Corridor no longer appears incorrect from some angles - Hazard rails are more obvious in Security Station
Other Fixes - News no longer reloads every time you return to the main menu
Source
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