In this update2
Full notes
Full 2 Bows 1 Arrow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- UI and audio
- Balance
2 Bows 1 Arrow changes
New location
Here is a time for new location! To be honest this is my favoirite so far, love the vibes and best boss so far, maybe we should made game with only boss fights.
As always, deligtful 4 levels, 1 boss, 1 secret. Як завжди, вишукані 4 рінві, 1 бос, 1 секрет.
Also here is probably the most difficult level (17) and boss BUT it can be beaten, we tought why not to give you more challenge.
Other changes
Now when client lives lobby game will peacefully close for host too, without irritating crush like before.
Now you can turn on mouse Y inversion because someone REFUNDED GAME and write this as reason instead of writing in any listed way of communication that I CHECK DAILY. >:(
Turns out arrow could trigger moving targets twice while standing still. Now it can't.
Even more netcode optimization, now it should be MUCH better even with low speed conncection. We tested it with mobile modem Ethernet between diffrent countrys of Europe and it was good. But micro conncetion losses are still fatal.
Deleted a disease from waiting lobby as part of new Location announcment.
Now should be more FPS for client on levels with many enemies.
Nice rays from some light.
Sound when Bombokruk exploeds.
Extended level 12
Visual update for level 7
What next?
Next last location... for this game! Reminder, price of full game will be higher around 1-2 dollars, so buy at nearest sale not to miss a great opportunity like with .
Clasic 4 levels, secret and boss. Most of effort will be put into the final Boss, to nicely end an adventure of two archers and since it's a most enjoybel part for most of you. Maybe we should make game with only boss fights who knows.
We hope that it won't be our last game and it looks to be true. Regardless of situation we prevail and go on becouse of your interest, so thank you. As you may know half of team(me) is in Ukraine that adds unordinary problems in form of bloody neighbor with need of corresponding actions. What I can with almost full certainty is that next game won't have MANDATORY co-op, but of course it highly depends on your demand.
Also tried working with some shaders, well results changes can be spotted but for now won't add them to main game, what you think?
Source
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