HomeGamesUpdatesPricingMethodology
Steam News20 July 20261mo ago

Update Notice — July 20, 2026

Major Disguise MOD upgrade. The [c].glb[/c] model import feature has been completely overhauled. Animations bundled with a model — idle, walk, attack, cast, death, and more — now switch and play automatically in-game.

Full notes

Full 轮回修仙路 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Workshop
  • Fixes
changedMajor Disguise MOD upgrade. The [c].glb[/c] model import feature has been completely overhauled. Animations bundled with a model — idle, walk, attack, cast, death, and more — now switch and play automatically in-game. No setup required.
addedNew standalone tool: "MDX Model Converter." Convert [c].mdx[/c] models into fully animated [c].glb[/c] files with a single click. It ships with a graphical interface — just double-click to run. The installer has been uploaded to the player group's file section. Please make sure you hold the rights to any model assets before converting them.
changedMOD model loading optimization. Custom models are now preloaded in the background at startup, making Disguise and save loading noticeably smoother.
addedDocumentation updated. Both the Steam Workshop guide and the MOD Creation guide have been updated, including a new tutorial covering MDX model conversion and import.
fixedFixed: After using a monster model for Disguise, sword flight would get stuck on the ground, flight would ascend uncontrollably, and dismounting would sink the character into the ground.
fixedFixed: Performance overhead caused by VFX being spawned unnecessarily.

轮回修仙路 changes

changedMajor Disguise MOD upgrade. The [c].glb[/c] model import feature has been completely overhauled. Animations bundled with a model — idle, walk, attack, cast, death, and more — now switch and play automatically in-game. No setup required.
addedNew standalone tool: "MDX Model Converter." Convert [c].mdx[/c] models into fully animated [c].glb[/c] files with a single click. It ships with a graphical interface — just double-click to run. The installer has been uploaded to the player group's file section. Please make sure you hold the rights to any model assets before converting them.
changedMOD model loading optimization. Custom models are now preloaded in the background at startup, making Disguise and save loading noticeably smoother.
addedDocumentation updated. Both the Steam Workshop guide and the MOD Creation guide have been updated, including a new tutorial covering MDX model conversion and import.
fixedFixed: After using a monster model for Disguise, sword flight would get stuck on the ground, flight would ascend uncontrollably, and dismounting would sink the character into the ground.
  1. Major Disguise MOD upgrade. The [c].glb[/c] model import feature has been completely overhauled. Animations bundled with a model — idle, walk, attack, cast, death, and more — now switch and play automatically in-game. No setup required.

  2. New standalone tool: "MDX Model Converter." Convert [c].mdx[/c] models into fully animated [c].glb[/c] files with a single click. It ships with a graphical interface — just double-click to run. The installer has been uploaded to the player group's file section. Please make sure you hold the rights to any model assets before converting them.

  3. MOD model loading optimization. Custom models are now preloaded in the background at startup, making Disguise and save loading noticeably smoother.

  4. Smoother Disguise import. On import, the game now automatically detects whether a model comes with its own animations and configures the animation template for you — zero configuration for newcomers.

  5. Documentation updated. Both the Steam Workshop guide and the MOD Creation guide have been updated, including a new tutorial covering MDX model conversion and import.

  6. Fixed: After using a monster model for Disguise, sword flight would get stuck on the ground, flight would ascend uncontrollably, and dismounting would sink the character into the ground.

  7. Fixed: Performance overhead caused by VFX being spawned unnecessarily.

  8. Additional bug fixes and MOD optimizations.

Source

Steam News / 20 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.