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Steam News26 June 20262mo ago

Update Notice — June 26, 2026

Fixed Destiny "Dao Body" traits overriding each other: Primary Dao Bodies such as Innate Dao Body, Beast-Taming Immortal Body, Phantom Thief Body, and Innate Charm Body now take effect simultaneously (previously, when o

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Full 轮回修仙路 update

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What changed

4 fixes4 additions1 change0 removals
  • Fixes
  • Performance
  • Gameplay
  • Balance
  • UI and audio
fixedFixed Destiny "Dao Body" traits overriding each other: Primary Dao Bodies such as Innate Dao Body , Beast-Taming Immortal Body , Phantom Thief Body , and Innate Charm Body now take effect simultaneously (previously, when one Destiny carried multiple Dao Bodies, only the last one worked). For example, Guaranteed Breakthrough + Contract a Max-Aptitude Spirit Beast + Decade of Treasure Stealing can now coexist.
fixedFixed a crash where broken mod pill recipes (missing output items) caused the alchemy/pill-recipe screen to error out and freeze. Problematic recipes are now skipped automatically and no longer affect other recipes or the normal display of the interface.
addedMod Editor: Added a Meridian Affix config table and a Combat Effect picker, letting you visually attach skill effects to skills or normal attacks — so custom combat-type Destinies no longer require hand-writing IDs and arrays.
addedAdded an NPC Warehouse feature: customize the number of storage slots and Cave-Abode Spirit Vein effects via Spirit Vein · Warehouse .
addedAdded a damage-reflection effect: reflected damage ignores 70% of the enemy's defense.
fixedFixed the issue where high-realm NPCs could join the Righteous-vs-Demonic Sword Duel. NPCs now exceed the player by at most one major realm.

轮回修仙路 changes

fixedFixed Destiny "Dao Body" traits overriding each other: Primary Dao Bodies such as Innate Dao Body , Beast-Taming Immortal Body , Phantom Thief Body , and Innate Charm Body now take effect simultaneously (previously, when one Destiny carried multiple Dao Bodies, only the last one worked). For example, Guaranteed Breakthrough + Contract a Max-Aptitude Spirit Beast + Decade of Treasure Stealing can now coexist.
fixedFixed a crash where broken mod pill recipes (missing output items) caused the alchemy/pill-recipe screen to error out and freeze. Problematic recipes are now skipped automatically and no longer affect other recipes or the normal display of the interface.
addedMod Editor: Added a Meridian Affix config table and a Combat Effect picker, letting you visually attach skill effects to skills or normal attacks — so custom combat-type Destinies no longer require hand-writing IDs and arrays.
addedAdded an NPC Warehouse feature: customize the number of storage slots and Cave-Abode Spirit Vein effects via Spirit Vein · Warehouse .
addedAdded a damage-reflection effect: reflected damage ignores 70% of the enemy's defense.
  1. Fixed Destiny "Dao Body" traits overriding each other: Primary Dao Bodies such as Innate Dao Body, Beast-Taming Immortal Body, Phantom Thief Body, and Innate Charm Body now take effect simultaneously (previously, when one Destiny carried multiple Dao Bodies, only the last one worked). For example, Guaranteed Breakthrough + Contract a Max-Aptitude Spirit Beast + Decade of Treasure Stealing can now coexist.

  2. Fixed a crash where broken mod pill recipes (missing output items) caused the alchemy/pill-recipe screen to error out and freeze. Problematic recipes are now skipped automatically and no longer affect other recipes or the normal display of the interface.

  3. Mod Editor: A Destiny's Meridian Affixes are now chosen from a dropdown by name (including affixes you've created within the mod), instead of having to type in ID numbers by hand.

  4. Mod EditorAdded a Meridian Affix config table and a Combat Effect picker, letting you visually attach skill effects to skills or normal attacks — so custom combat-type Destinies no longer require hand-writing IDs and arrays.
  5. Added an NPC Warehouse feature: customize the number of storage slots and Cave-Abode Spirit Vein effects via Spirit Vein · Warehouse.

  6. Added a damage-reflection effect: reflected damage ignores 70% of the enemy's defense.

  7. Fixed the issue where high-realm NPCs could join the Righteous-vs-Demonic Sword Duel. NPCs now exceed the player by at most one major realm.

  8. Fixed the editor always opening the first mod.

  9. Added a "Return to Main Menu" button on the death screen, to avoid having to close the game repeatedly — improving the overall experience.

  10. Other mod-creation and mod-usage improvements.

Source

Steam News / 26 June 2026

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