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Steam News21 April 20262mo ago

V1.2.1

[Optimization] Reduced the strength of jungle monsters for the first three days [Fix] Fixed some texture anomalies for certain pieces Fixed the issue where some pieces could not move Address the issue of the young journ

In this update4

Full notes

Full 13 柱庭 / Cabal 13 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions13 changes0 removals
  • Performance
  • Fixes
  • Balance
  • Gameplay
changedOptimizationReduced the strength of jungle monsters for the first three days
fixedFixFixed some texture anomalies for certain pieces
fixedFixFixed the issue where some pieces could not move
fixedFixFixed some other piece-related issues
changedPiece AdjustmentPoor Repairman: [Card Adjustment] → Adjusted to provide armor when our pieces take action
changedPiece AdjustmentMidday Break Agency: [Card Adjustment] → Adjusted to when our pieces move

13 柱庭 / Cabal 13 changes

changedReduced the strength of jungle monsters for the first three days
fixedFixed some texture anomalies for certain pieces
fixedFixed the issue where some pieces could not move
fixedFixed some other piece-related issues
changedPoor Repairman: [Card Adjustment] → Adjusted to provide armor when our pieces take action

[Optimization]

  • Reduced the strength of jungle monsters for the first three days

[Fix]

  • Fixed some texture anomalies for certain pieces

Fixed the issue where some pieces could not move

  • Address the issue of the young journalist effect

  • Fixed some other piece-related issues

[Piece Adjustment]

  • Poor Repairman[Card Adjustment] → Adjusted to provide armor when our pieces take action
  • Midday Break Agency[Card Adjustment] → Adjusted to when our pieces move
  • Prison: [Card Adjustment] → Modify to freeze the holder when they take an action

  • Windchaser: [Card Overhaul] → Evolved 40 times to trigger kill effects

  • Golden Goblin: [Card Reskin] → Change "increase value" to "self-increase value"

  • HR Manager: [Card Adjustment] → Default Stack Quantity Modification

  • Mini Furball: [Card Adjustment] → Default Stack Count Modified

  • Factory series pieces now generate pieces during movement

  • Warframe Factory[Card Adjustment] → Quality Adjusted to Gold
  • Castle: [Card Adjustment] → Now grants 50% of maximum health and 1000 armor

  • Eternal Nest: [Card Adjustment] → Now triggers deathrattle effects cumulatively 20 times, doubling at each tier

  • Giant Cannon: [Card Adjustment] → Now gains 25% of the maximum health of the leftmost piece as attack power

  • Sannin Corpse Beast[Card Adjustment] → Adjusted the attack and life provided by experience gain. Now also includes attributes such as cultivation, giant beast, and calamity

Raven: [Card Adjustment] → Now has the Cataclysm trait

Candy House: [Card Adjustment] → Adjusted the health provided when the holder is attacked and during their own actions

  • World-Class Sword: [Card Adjustment] → Now gains 1 Speed when destroying a piece

  • Divine Armor: [Card Adjustment] → Now gains 1 Swift when destroying pieces

[Hero Adjustments]

  • Warden: Life value provided by skill upgrades

  • Skeleton KingAdjust the 10A skill to summon skeletons based on level. Default taunt adjusted to 1
  • Ji Qi: Correct skill effects

Trade King: Passively adjusted to sell 10 pieces of chess, increasing the value of oneself and adjacent pieces by +1

Source

Steam News / 21 April 2026

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