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Steam News18 April 20262mo ago

V1.2.0 Patch Notes

【New】 Overhauled the overall UI effect Added a large number of unit tags Added 72 new units 【Optimizations】 Optimized probability rules Optimized devouring rules: now devouring only increases stats, not adding traits 【F

Full notes

Full 13 柱庭 / Cabal 13 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions35 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
  • Balance
  • Maps
changed【New】Overhauled the overall UI effect
added【New】Added a large number of unit tags
added【New】Added 72 new units
changed【Optimizations】Optimized probability rules
added【Optimizations】Optimized devouring rules: now devouring only increases stats, not adding traits
fixed【Fixes】Fixed an issue with list abnormalities

【New】

  • Overhauled the overall UI effect

  • Added a large number of unit tags

  • Added 72 new units

【Optimizations】

  • Optimized probability rules

  • Optimized devouring rules: now devouring only increases stats, not adding traits

【Fixes】

  • Fixed an issue with list abnormalities

  • Fixed an issue with creation list

  • Fixed some lag-causing issues

  • Fixed some unit data anomalies

【Unit Adjustments】

  • Rhino: [Card Adjustment] → When an adjacent animal unit acts, gains armor itself. When acting, applies 80 armor to all friendly草原 (Grassland) units.

  • Trap: [Card Adjustment] → Renamed to Disaster Catcher.

  • Ghost Wolf: [Card Adjustment] → [Kill] +25 attack. When attack reaches 400, [Evolves into] Werewolf.

  • Knight: [Card Rework] → On kill, +50 health, +20 armor. When a friendly unit triggers a kill effect once, applies 1 Haste (increasing stepwise) to all friendly Glory units.

  • Griffin: [Card Rework] → [Battle Start] All friendly animal units on the battlefield gain +10 attack, +30 health. [On Action] Applies 1 Haste to a random friendly草原 (Grassland) unit on the battlefield.

  • Gladiator: [Card Adjustment] → [Empowerment] [On Action] +20% attack, +5% health. [Battle Start] Creates 1 Deserter for the opponent.

  • Clover: [Card Rework] → [On Sell] Triggers the kill effect of the target once. Every 4 rounds, gain 1 Clover.

  • Mushroom: [Card Rework] → Renamed to Delicious Mushroom. [Empowerment] [Deathrattle] All friendly units gain +3% all stats.

  • Blood Demon: [Card Adjustment] → [Deathrattle] The left unit gains 100% of this unit's max health.

  • Jungle Keeper: [Card Rework] → [Battle Start] Applies 1 Frenzy to all friendly units. [Empowerment] [Deathrattle] All friendly Glory/Plant units have -1 cooldown. [Stack 3] Additional -1 cooldown. [Stack 5] Additional -1 cooldown.

  • Dragon Egg: [Card Rework] → [Deathrattle] All friendly units gain +2 Burn. [On Sell] Discover 1 Dragon unit.

  • Dragon Mother: [Card Rework] → [Battle End] [On Action] Creates 1 Dragon Egg. When a friendly Dragon Egg is destroyed, applies Burn to 2 enemy units on the battlefield. For each additional friendly Dragon unit, action speed -1.

  • Bone Dragon: [Card Adjustment] → Renamed to Deadbone Dragon.

  • Academy: [Card Adjustment] → [Battle End] Holder gains +1 experience. [Battle Start] Triggers the holder's kill effect.

  • Part: [Card Rework] → Renamed to Smart Part. [On Action] Destroys itself. [Deathrattle] All friendly Mechanical units gain +10 health.

  • Flare Workshop: [Card Rework] → For every 2 friendly Mechanical units destroyed, [Creates] 1 Flare.

  • HEAT Shell Workshop: [Card Rework] → For every 2 friendly Mechanical units destroyed, [Creates] 1 HEAT Shell.

  • Wildebeest: [Card Rework] → [On Stack] +1 stack limit. For every 2 stack limits gained, creates 1 Wildebeest. At stack 10, creates 1 Golden草原 (Grassland) unit.

  • Lion: [Card Rework] → When a friendly animal unit [acts], gives it +30 health. On action, deals damage equal to 5% of this unit's max health to the attack target and one random friendly unit. [Empowerment] When a friendly草原 (Grassland) unit dies, gains +50% health.

  • Giant Cannon: [Card Adjustment] → [Empowerment] [Battle Start] Gains attack equal to 50% of the left unit's health.

  • Bloodthirsty Spectator: [Card Rework] → [Backup] When a friendly unit triggers a kill effect, gain 1 gold (max 3 triggers this battle).

  • Young Reporter: [Card Rework] → [Backup] When a friendly unit triggers a kill effect, applies 0.5 Speed to 2 random friendly units.

  • Yesterday's Champion: [Card Rework] → For every 2 Frenzy gained by friendly units, triggers its kill effect (increasing stepwise). On action, applies 1 Frenzy to the left unit.

  • Bloody Arena: [Card Adjustment] → [Battle Start] Applies Frenzy 3 to the holder. When the holder unit [acts], applies 100 armor to it.

  • Boxer · A Da: [Card Rework] → [Empowerment] On action, reduces target's armor by 10%. On kill, the unit and adjacent units gain armor equal to 500% of this unit's attack.

  • Plague Mother: [Card Rework] → When a friendly Vermin/Calamity unit [acts], applies 3 Toxin to a random enemy unit. At battle end, creates 1 Egg.

  • Egg: [Card Rework] → [On Action] Destroys itself, creates 1 Insect/Vermin. [On Sell] Stack 2 [Creates] random Iron Insect/Vermin. Stack 4 [Creates] random Bronze Insect/Vermin. Stack 6 [Creates] random Silver Insect/Vermin.

  • Green Lacewing: [Backup] [Turn 6] Evolves into Dung Beetle Hunter.

  • Poison Mantis: [Card Adjustment] → Renamed to Dung Beetle Hunter. [Backup] [Each Turn] Devours 1 non-hero animal to the left. Devouring creates 1 Egg, itself gains +5 Toxin, +50 health.

  • Mutant Hive: [Card Adjustment] → Renamed to Vermin Incubation Nest. For every 200 Toxin dealt by friendly units in battle, [Creates] 1 random Silver Vermin. The Toxin requirement doubles for each unit created.

  • Dung Beetle: [Card Adjustment] → [Backup] For every 4 friendly animals that die, [Creates] 1 Egg.

  • Firefly Hat: [Card Adjustment] → Friendly Iron animals gain Taunt.

  • Breeding Mayfly: [Card Adjustment] → [On Action] [Creates] 1 random Bronze Vermin.

  • Sac Mother: [Card Adjustment] → [Deathrattle] Based on its max health, creates 1 random Vermin of up to Silver quality for every 500 health (max 20). [Stack 3] The highest quality created is upgraded to Gold.

  • Seed: [Card Adjustment] → [Backup] When destroyed outside battle, creates 1 Seed. Stack 3 destroys itself and creates 1 random Bronze Plant.

  • Cat Emperor: [Card Adjustment] → [Gained by mounted unit]: For each friendly animal that dies, applies 3 Haste to itself.

  • Bio-Transformation Device: [Card Adjustment] → [Backup] Every 6 rounds, destroys itself and [Creates] 1 Folded Elixir.

  • Atomic Bomb: [Card Adjustment] → Now only affects enemies.

  • Magic Bean: [Card Rework] → [Empowerment] [Deathrattle] Creates 1 Bronze Plant.

  • Endless Mechanism: [Card Rework] → When a friendly Mechanical unit acts, itself and the left unit gain +10 armor.

  • Ferocious Hyena: [Card Adjustment] → [Deathrattle] All friendly animals gain 50% of this unit's attack.

  • Surprise Attack Commander: [Card Adjustment] → [Battle Start] / [On Action] A random enemy unit with Taunt loses Taunt. When a friendly unit triggers a kill effect, applies 200 healing to all friendly units.

  • Leisurely Snail: [Card Adjustment] → [Backup] When a friendly unit applies Slow, adjacent units gain +10 health.

  • The following units will no longer appear in the shop (can be obtained from monsters, mysterious encounters, or other special methods):

    • Zombie, Rattle Band, Pioneer Flower, Mechanical Core Abyss, Communication Mycelium, Death Warhorse, Folded Elixir, Black Wuchang, Petrification Potion, Lycoris Radiata, Lion King Fasha, Aberrant Flesh Chunk, Sword Soul, Deserter, Shattered Gargoyle, Forgotten Queen, Zephyr · Morning Star, Target-Seeking Drone, Mechanical Dog, White-Faced Tiger, all Conflict-level War Equipment, all War-level War Equipment, all Destruction-level War Equipment

【Hero Adjustments】

  • War MachineReworked
  • Dragon KnightReworked
  • War GodReworked
  • WardenReworked
  • David · DReworked
  • Lich KingReworked
  • Skeleton KingReworked
  • Trade PrinceReworked
  • StormbladeReworked
  • Ji QiReworked
  • Poison QueenReworked

Source

Steam News / 18 April 2026

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