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- 0xFF
260628 version 24041
Second attempt to update terrain phys CPU-GPU procedure to solve bug where player and objects are falling through terrain.
Announcement1 changeMaps - 0xFF
260627 version 24002
Updated terrain phys CPU-GPU procedure to try solve reported bug where player and objects was falling through terrain.
Announcement1 changeMaps - 0xFF
260626 version 23991
Fixed helicopter bug introduced in previous update.
Announcement1 changeFix - 0xFF
260626 version 23964
Fixed startup crash after recent Windows 11 update. The scientists has created a miniature, inside the starting basecamp, that overview the game-zone, that also guide the player. Fine-tuning game balance, the delay time…
Announcement1 changeFixPerformance - 0xFF
260624 version 23803
Reverting since there was issues lauching latest version 23815
Announcement - 0xFF
23815
The scientists has created a miniature, inside the starting basecamp, that overview the game-zone, that also guide the player.
Announcement - 0xFF
23803
Overall gameplay fine-tuning, improved balancing of fuel consumption, radiation-suit damage.
Announcement1 changeBalance - 0xFF
230830 version 23789
Game controller is reaquired after alt-tab. Fixed bug special case where game would fail to complete.
Announcement1 changeFix - 0xFF
230829 version 23769
Boats can be parked on beaches. No speed-reduction when climbing terrain. Solved physics issues when working with pickups onboard helicopter. Protective suit no longer protect from water and is destroyed. Damage from en…
Announcement1 changeFixMaps - 0xFF
230813 version 23682
There is less speed-reduction when climbing terrain. Basecamp video-cartridge cosmetic update.
Announcement1 changeMaps - 0xFF
230809 version 23671
Shift key run-factor changed from x2.0 to x2.5. Climbing terrain reduces speed. Water is more toxic. Helicopter is 16% faster. Boat is 37% faster. Ambient radiation-damage no longer reaches player with a delay, but at l…
Announcement1 changeUI/audio - 0xFF
230526 version 23241
When helicopter climbs above rated threshold, fuel indicator blinks at double speed. Fuel-consumption penalty, when helicopter climbs above rated threshold, is much lower. Threshold when player dies of very low health,…
Announcement1 changeBalance - 0xFF
230523 version 23234
Player and radiation-suit takes less damage from energy-outburst. Player death-by-gravity factors was relaxed (player falling into ground or geometry). Refined helicopter rotate-towards terrain on landing. Cosmetic upda…
Announcement1 changeFixMaps - 0xFF
230421 version 23228
When game is completed there is no fuel consumption penalty for flying above threshold. Fixed bug where fuel would not transfer from cell to helicopter after game is completed.
Announcement1 changeFix - 0xFF
230420 version 23224
Support for Microsoft Xbox Series X controller. Support for Nacon PS4 Wired Compact Controller. Helicopter-terrain physics refined. Player-terrain physics refined. Health charging is 11% faster. Player-death-by-gravity…
Announcement1 changeFixMaps - 0xFF
230406 version 23158
Removed water remains in valley after first canyon. When holding mirror at high angle there is less risk of near z cutting through model. Fixed bug where player could take damage from water, when onboard boat. Added sup…
Announcement1 changeFixBalance

