What changed
0 fixes0 additions0 changes1 removal
removedShift key run-factor changed from x2.0 to x2.5. Climbing terrain reduces speed. Water is more toxic. Helicopter is 16% faster. Boat is 37% faster. Ambient radiation-damage no longer reaches player with a delay, but at light-speed, to avoid confusion with damage from energy-projectile. Red-screen from radiation-damage is signaled screen-upper instead of center. In-air multi-jump no longer allowed (contact with geometry or ground required). Updated boat physics to stop boat in contact with static geometry. Updated boat physics reducing jitter when driving. Updated game controller zero value to reduce drifting when standing still. When flying above max altitude there is a warning sound. Penalty for flying helicopter above max altitude is much higher. When menu is open game world no longer updates. Helicopter fuel consumption procedure was refined. Video footage on cartridges was replaced. Sequence after game is completed was refined. Various cosmetic and gameplay tweaks.
0xFF changes
removedShift key run-factor changed from x2.0 to x2.5. Climbing terrain reduces speed. Water is more toxic. Helicopter is 16% faster. Boat is 37% faster. Ambient radiation-damage no longer reaches player with a delay, but at light-speed, to avoid confusion with damage from energy-projectile. Red-screen from radiation-damage is signaled screen-upper instead of center. In-air multi-jump no longer allowed (contact with geometry or ground required). Updated boat physics to stop boat in contact with static geometry. Updated boat physics reducing jitter when driving. Updated game controller zero value to reduce drifting when standing still. When flying above max altitude there is a warning sound. Penalty for flying helicopter above max altitude is much higher. When menu is open game world no longer updates. Helicopter fuel consumption procedure was refined. Video footage on cartridges was replaced. Sequence after game is completed was refined. Various cosmetic and gameplay tweaks.
Shift key run-factor changed from x2.0 to x2.5. Climbing terrain reduces speed. Water is more toxic. Helicopter is 16% faster. Boat is 37% faster. Ambient radiation-damage no longer reaches player with a delay, but at light-speed, to avoid confusion with damage from energy-projectile. Red-screen from radiation-damage is signaled screen-upper instead of center. In-air multi-jump no longer allowed (contact with geometry or ground required). Updated boat physics to stop boat in contact with static geometry. Updated boat physics reducing jitter when driving. Updated game controller zero value to reduce drifting when standing still. When flying above max altitude there is a warning sound. Penalty for flying helicopter above max altitude is much higher. When menu is open game world no longer updates. Helicopter fuel consumption procedure was refined. Video footage on cartridges was replaced. Sequence after game is completed was refined. Various cosmetic and gameplay tweaks.