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- Lofi Cozy Room
CPU Usage Optimization
We've fixed an issue where CPU usage would rise abnormally.
Announcement1 changeFix - Nova Empire
Event Schedule
Commanders, get ready! Steam post image Events timetable from August 5 to August 12 Server: All Elite Servers, 598–602 Void Reflection (8/5-8/7) Celestial Blessing (8/5-8/10) Galaxy Barter (8/5-8/12) Flagship Institute…
Announcement - My Infamous Dungeon
Patch Notes v1.0.3
Quick balance patch with some buffs. Balance Vine Guard: The purple Bud monster have a new ability. On Slay, all Buds will gain permanent damage for the run. Chef: Croissant is easier to access and comes earlier in the…
Announcement4 changesBalanceGameplay - outpost4
Outpost 4 Launches on August 15!
Hello everyone, we’re the development team behind Outpost 4. The full release is getting closer. After several rounds of adjustments and demo updates, we can finally confirm that: Outpost 4 will launch on Steam on Augus…
Announcement4 changesUI/audioBalance - Destiny of Immortal
EA版本第13次更新-0.13.26测试分支 | 悬赏阁换购任务可以手动完成啦!
道友们好呀~ 这次更新呀,咱们悬赏阁的换购任务做了优化哦! 以后各位道友可以顺着自己的心意,想交付什么物品换购就交付什么物品,再也不用担心被奸商坑了~ 🔧 优化调整(共3项) 优化悬赏阁换购任务机制:由自动完成调整为手动选择完成,玩家可自主决定交付哪个物品。 优化悬赏阁不同等级任务的样式表现,使各级任务在视觉上更易区分。 优化【汲木淬石】的材料选择逻辑:被锁定的物品将不再出现在汲木淬石的可选材料列表中。 🐞 问题修复(共9项) 修…
Patch notes - Vindictus
Colhen Supply Box On-Time Event
Event Period | August 4th, 2026 - August 18th, 2026 Event Details Upon achieving enough playtime by logging in during the event period, you can earn a Colhen Battle and Growth Supply Box. You will earn 1 upon achieving…
Event9 changesGameplayBalance - Rocky Idle
Life update
Hello everyone. As some of you might know, I have been studying Computer Science while working on Rocky Idle. After five years, I have finally completed my degree! It's a huge milestone for me, although my motivation an…
Announcement2 changesGameplay - Four Lights
Official Release Confirmed: August 21
Hello, this is Torriet. The Steam build review was completed on July 20th, and we are currently calmly wrapping things up. We decided that rather than hastily pressing the release button, it is more important to polish…
Event7 changesUI/audioGameplay - War of Banners
🛠️ War of Banners Dev Log #23: Unique Locations and Improvements
Hello everyone! In this update, we have added 'Unique Outposts' and new events, adjusted movement speed and AI balance, and fixed several key bugs. Please check below for details. 📢 Haven't added WOB to your Wishlist y…
Event22 changesFixBalance - Disconnect
UI Updates bug fixes
UI That improves visibility and minor bug fixes
Announcement1 changeUI/audio - Crown Of Silence
Launch Update: Waiting for Final Steam Approval
Hey everyone, We sincerely apologize, but we couldn't launch Crown of Silence today as planned. Our initial build was sent back by Steam due to an achievement issue. We've completely resolved it (disabled achievements f…
Announcement2 changesFixUI/audio - 刻痕之屿:暖洋上的遗孤
8/4 更新
修复一个安全问题 降低了小海堂任务难度
Announcement - 贄の町
Notice and Apology
Thank you for playing. Following the update on December 8, 2025 (Build ID: 20764596), an issue occurred where the game became unresponsive on the loading screen. This issue has been fixed in the latest patch (Build ID:…
Announcement3 changesFix - Sir, We Have an Orc Problem
Update 2026.08.02.13.35
Widened a path in level 6.1 so that orcs won't get stuck anymore Added an upgrade so that the Laser can be set to always fire in a straight line without sway Failed Steam initialization won't quit the game anymore, but…
Announcement7 changesFixGameplay - 鸢之歌:归途
《鸢之歌:归途》Demo 更新公告
感谢各位玩家一直以来的支持与反馈!自 Demo 上线以来,我们收到了大量宝贵的意见。针对此前公布的已知问题,目前已完成修复,更新补丁现已推送。 本次更新内容如下: 1.修复了不同设备分辨率下,对话框头像位置偏移、遮挡对话文字的问题; 2.对话框右下角功能栏增加「自动播放」按钮(快捷键 A 依然可用); 3.修正了游戏内的部分文本错误; 4.统一了九玖头部绷带的显示,使其符合"右眼失明"的角色设定; 5.优化了部分图像资产的显示效果。…
Announcement - There Is No Escape
The Clown's Forest: Shadows of Blood - Coming 2027!
Hello Everyone! Today I would like to announce The Clown's Forest: Shadows of Blood It is a game set concurrently alongside The Clown's Forest 2: Waking Shadows. So what is Shadows of Blood? Well, Shadows of Blood focus…
Event1 change






