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Latest Zyxia: Neon Termination updates
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- Zyxia: Neon Termination
Stay At Home Sale
Hello everyone! I hope self isolation hasn't been too unbearable. To help alleviate your struggles, it felt right to make Zyxia: Neon Termination available for a reduced price. With everyone staying inside, it only make…
Announcement1 changeBalance - Zyxia: Neon Termination
Patch 0.2.0 - 18 February 2020
Hey, everyone! We've finally hit game version 0,2,0 of Zyxia: Neon Termination... But what does that mean? What's New? Well, it means that several technical quality of life changes have been made and are available now..…
Patch notes2 changesGameplayUI/audio - Zyxia: Neon Termination
Update 0.1.92 - 22 January 2020
Hey again everyone. Still working on a major update which will be available soon, but in the meantime, here are a couple of quality of life updates. UI Font Update In line with the updated text styling in buttons added…
Patch notes3 changesUI/audioGameplay - Zyxia: Neon Termination
Update 0.1.91 - 8 January 2020
Hope everyone had a great holiday time! Now that it's a new year, we can settle back into things with a small new update for ZNT. New Menu Text The first thing you will probably notice is a new look to all the text in t…
Patch notes5 changesGameplayMaps - Zyxia: Neon Termination
Patch 0.1.9 - 11 December 2019
Balancing and Screen Shake Hey, it's been a while. You feeling well today? Good, me too. Today I'm bringing you a pretty small update to ZNT, and some news about the update schedule for ZNT. As you may or may not know,…
Patch notes9 changesGameplayBalance - Zyxia: Neon Termination
Minor Update 1 - 7 November 2019
Hey! I hope you have been enjoying Neon Termination in the two weeks since it launched! It's almost time for the first update in Early Access, and here are some details on the features it will be adding. The new update…
Store5 changesFixGameplay - Zyxia: Neon Termination
Bug Fix - 25 October 2019
Fixed a bug where the game would occasionally crash if roughly more than 100 monsters were active at any given time.
Announcement1 changeFixPerformance






