In this update4
Full notes
Full Zurarararush!!! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Maps
- Balance
Zurarararush!!! changes
Notice
Due to major changes and adjustments, the online ranking has been reset.
System Updates
Upgraded to Unity 6
Added outlines to enemy characters and their projectiles for better visibility
Slow-motion effect is now triggered when the player uses a bomb
Items now follow the player when the player is in their path, making them easier to pick up
The Invincibility & Speed-Up item has been replaced with an Invincibility item; its visual effect has also been updated
Adjusted the Boomerang Zura to now fire in 3-way shots
In multiplayer mode, each player now has a separate Zura UI display
Adjustments
In Score Attack mode, only easier-to-use Zura types will appear in the early stages
The first stage background in Score Attack mode has been updated to better fit the game’s setting
Reduced enemy HP to ease overall difficulty
Known Issues
If a bomb is used during the effect duration of the Invincibility item, the invincibility duration may end prematurely
We are actively working on fixing any bugs that arise during gameplay. Due to prioritization of development tasks, some aspects of the user experience (UX) may still feel rough or incomplete. We appreciate your understanding and patience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
