In this update4
Full notes
Full Zumbi Olé update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Zumbi Olé changes
A new update is live!
More zombies. Better olés. Fewer apocalypse bugs.
Hey Olézers!
We just released a new update for the Zumbi Olé demo!
This patch improves the game feel, makes the Courtyard arena more chaotic, adds new player damage feedback, improves the tutorial flow, and fixes a bunch of annoying bugs reported during the demo. The apocalypse is still ridiculous. It just works better now!
Highlights
More zombie chaos in the Courtyard We adjusted the Courtyard intensity range so more zombies can show up during each session. More pressure, more panic, more chances to prove your OLÉ skills.
Better Tunnel Olés Slower zombies had their speed adjusted to make Tunnel Olés easier to set up and execute.
Dash and kick available from the start The tutorial was changed so dash and kick are available right from the beginning. No more waiting around to start causing trouble.
New player damage feedback Getting hit now has clearer UI feedback, so you know exactly when the apocalypse slapped you in the face.
High-FPS ball movement fix Fixed an issue where the ball could move slower on higher FPS setups, especially with VSync enabled on 120Hz+ monitors.
Bug Fixes
Fixed Courtyard WreckedCar collider size to prevent players from getting stuck.
Fixed Electric Ball not breaking Boludo’s Ball Cap.
Fixed broken text spacing in the Portuguese Leaderboard Summary UI.
Fixed Rain not playing during Dawn.
Fixed Special Popup fit on 16:10 screens.
Fixed an internal completion tracking issue on Demo Over.
Thanks for playing the demo and sending feedback!
Keep dribbling, keep breaking the build, and keep telling us where the zombies are misbehaving.
Source
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