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Steam News24 November 20169y ago

PATCH NOTES 23 NOV 2016

CHANGELOG 23-NOV-2016 Features: Change to level generation to allow for cycles between rooms and remove dead ends VR version of the game no longer pretends to work when no HMD is present Added a level selector to the ma

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What changed

2 fixes6 additions5 changes4 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
removedChange to level generation to allow for cycles between rooms and remove dead ends
removedVR version of the game no longer pretends to work when no HMD is present
addedAdded a level selector to the main menu (Intro difficulty overrides the level selector)
addedLots of engine support for new enemy types, with a few new types in this build
removedThe back-and-forth zipping enemy has been removed
addedEnemies can now move in formations

CHANGELOG 23-NOV-2016 Features:

  • Change to level generation to allow for cycles between rooms and remove dead ends

  • VR version of the game no longer pretends to work when no HMD is present

  • Added a level selector to the main menu (Intro difficulty overrides the level selector)

  • Lots of engine support for new enemy types, with a few new types in this build

  • The back-and-forth zipping enemy has been removed

  • Enemies can now move in formations

  • Improved level generation with fewer dead-ends

  • Added Y-Axis inversion to the settings screen

  • Controller start button now pauses (instead of doing nothing)

  • Right vive menu button now pauses

  • Left vive menu button now resets the camera position (like XBOX B)

Bugfixes:

  • Fixed the level indicator appearing unintentionally on the main menu

  • Player health is now properly reset when starting a new game

  • Controllers can now scroll the pause menu (previously the fact that time was stopped prevented this)

  • Controller rumble no longer continues indefinitely if the game is paused while the controller is rumbling

  • The difficulty can now be scrolled with left/right inputs

  • Fixed rare issue where the program would stop responding on level generation

Source

Steam News / 24 November 2016

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