Full notes
Full zTime (Danger Noodles!) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
CHANGELOG 23-NOV-2016 Features:
Change to level generation to allow for cycles between rooms and remove dead ends
VR version of the game no longer pretends to work when no HMD is present
Added a level selector to the main menu (Intro difficulty overrides the level selector)
Lots of engine support for new enemy types, with a few new types in this build
The back-and-forth zipping enemy has been removed
Enemies can now move in formations
Improved level generation with fewer dead-ends
Added Y-Axis inversion to the settings screen
Controller start button now pauses (instead of doing nothing)
Right vive menu button now pauses
Left vive menu button now resets the camera position (like XBOX B)
Bugfixes:
Fixed the level indicator appearing unintentionally on the main menu
Player health is now properly reset when starting a new game
Controllers can now scroll the pause menu (previously the fact that time was stopped prevented this)
Controller rumble no longer continues indefinitely if the game is paused while the controller is rumbling
The difficulty can now be scrolled with left/right inputs
Fixed rare issue where the program would stop responding on level generation
Source
Changelog.gg summarizes and formats this update. How we read updates.
