Repeated intro
Hello people. Here is some changes that improve gameplay quality.
What changed
1 fix0 additions1 change0 removals
changedHello people. Here is some changes that improve gameplay quality.
fixed//- Changed end match message; //- Juggernaut vision is better; //- Incresed tank size; //- Reduced both zombies life in 500; //- Removed reflection from glasses and increase opacity; //- Fixed jetpack fuel bar only fill to middle; //- Fixed second Creepy skill(drash) not working as it should on some tigh places, like lab corridor; - Fixed(for real now) jetpack depending on fps; //- Fixed blood decal overlapping characters; //- Fixed underground lab table collision; //- Now zombie jump charge faster; //- Now messages on screen are well-positioned; //- Now zombie AI is a bit more intelligent; //- Now Creepy has no delay to change direction on turn around too fast; //- Now Creepy second skill is blocked by all structures on map; //- Now Creepy dash is blocked by barricades; //- Now you only got 10 jetpack fuel every 3 seconds; //- Now jetpack max height is 50m from the place that active; //- Now we keep shadows on low quality. This reduce performance a bit, but highly increase the gameplay quality;
ZPlague changes
changedHello people. Here is some changes that improve gameplay quality.
fixed//- Changed end match message; //- Juggernaut vision is better; //- Incresed tank size; //- Reduced both zombies life in 500; //- Removed reflection from glasses and increase opacity; //- Fixed jetpack fuel bar only fill to middle; //- Fixed second Creepy skill(drash) not working as it should on some tigh places, like lab corridor; - Fixed(for real now) jetpack depending on fps; //- Fixed blood decal overlapping characters; //- Fixed underground lab table collision; //- Now zombie jump charge faster; //- Now messages on screen are well-positioned; //- Now zombie AI is a bit more intelligent; //- Now Creepy has no delay to change direction on turn around too fast; //- Now Creepy second skill is blocked by all structures on map; //- Now Creepy dash is blocked by barricades; //- Now you only got 10 jetpack fuel every 3 seconds; //- Now jetpack max height is 50m from the place that active; //- Now we keep shadows on low quality. This reduce performance a bit, but highly increase the gameplay quality;
//- Changed end match message; //- Juggernaut vision is better; //- Incresed tank size; //- Reduced both zombies life in 500; //- Removed reflection from glasses and increase opacity; //- Fixed jetpack fuel bar only fill to middle; //- Fixed second Creepy skill(drash) not working as it should on some tigh places, like lab corridor; - Fixed(for real now) jetpack depending on fps; //- Fixed blood decal overlapping characters; //- Fixed underground lab table collision; //- Now zombie jump charge faster; //- Now messages on screen are well-positioned; //- Now zombie AI is a bit more intelligent; //- Now Creepy has no delay to change direction on turn around too fast; //- Now Creepy second skill is blocked by all structures on map; //- Now Creepy dash is blocked by barricades; //- Now you only got 10 jetpack fuel every 3 seconds; //- Now jetpack max height is 50m from the place that active; //- Now we keep shadows on low quality. This reduce performance a bit, but highly increase the gameplay quality;
Att, Rock|y.