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Steam News26 March 20224y ago

ZPlague V1.2.0.1

Hello people. Here is some changes that improve gameplay quality. //- Changed end match message; //- Juggernaut vision is better; //- Incresed tank size; //- Reduced both zombies life in 500; //- Removed reflection from

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Repeated intro

Hello people. Here is some changes that improve gameplay quality.

What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • Maps
changedHello people. Here is some changes that improve gameplay quality.
fixed//- Changed end match message; //- Juggernaut vision is better; //- Incresed tank size; //- Reduced both zombies life in 500; //- Removed reflection from glasses and increase opacity; //- Fixed jetpack fuel bar only fill to middle; //- Fixed second Creepy skill(drash) not working as it should on some tigh places, like lab corridor; - Fixed(for real now) jetpack depending on fps; //- Fixed blood decal overlapping characters; //- Fixed underground lab table collision; //- Now zombie jump charge faster; //- Now messages on screen are well-positioned; //- Now zombie AI is a bit more intelligent; //- Now Creepy has no delay to change direction on turn around too fast; //- Now Creepy second skill is blocked by all structures on map; //- Now Creepy dash is blocked by barricades; //- Now you only got 10 jetpack fuel every 3 seconds; //- Now jetpack max height is 50m from the place that active; //- Now we keep shadows on low quality. This reduce performance a bit, but highly increase the gameplay quality;

ZPlague changes

changedHello people. Here is some changes that improve gameplay quality.
fixed//- Changed end match message; //- Juggernaut vision is better; //- Incresed tank size; //- Reduced both zombies life in 500; //- Removed reflection from glasses and increase opacity; //- Fixed jetpack fuel bar only fill to middle; //- Fixed second Creepy skill(drash) not working as it should on some tigh places, like lab corridor; - Fixed(for real now) jetpack depending on fps; //- Fixed blood decal overlapping characters; //- Fixed underground lab table collision; //- Now zombie jump charge faster; //- Now messages on screen are well-positioned; //- Now zombie AI is a bit more intelligent; //- Now Creepy has no delay to change direction on turn around too fast; //- Now Creepy second skill is blocked by all structures on map; //- Now Creepy dash is blocked by barricades; //- Now you only got 10 jetpack fuel every 3 seconds; //- Now jetpack max height is 50m from the place that active; //- Now we keep shadows on low quality. This reduce performance a bit, but highly increase the gameplay quality;

//- Changed end match message; //- Juggernaut vision is better; //- Incresed tank size; //- Reduced both zombies life in 500; //- Removed reflection from glasses and increase opacity; //- Fixed jetpack fuel bar only fill to middle; //- Fixed second Creepy skill(drash) not working as it should on some tigh places, like lab corridor; - Fixed(for real now) jetpack depending on fps; //- Fixed blood decal overlapping characters; //- Fixed underground lab table collision; //- Now zombie jump charge faster; //- Now messages on screen are well-positioned; //- Now zombie AI is a bit more intelligent; //- Now Creepy has no delay to change direction on turn around too fast; //- Now Creepy second skill is blocked by all structures on map; //- Now Creepy dash is blocked by barricades; //- Now you only got 10 jetpack fuel every 3 seconds; //- Now jetpack max height is 50m from the place that active; //- Now we keep shadows on low quality. This reduce performance a bit, but highly increase the gameplay quality;

Att, Rock|y.

Source

Steam News / 26 March 2022

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