In this update3
Full notes
Full Zort update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
Zort changes
LETS MAKE ZORTI REAL!
Plushie Donate Link: https://www.makeship.com/petitions/zorti
UPDATE 0.2.7
The Christmas Holiday:
You will find the lobby full of christmas decorations! Also don't forget to press alt + 3 on the snow!
Many things in levels are adjusted so they suit the christmas theme.
Added christmas gifts to all episodes. Random things will happen when you open them!
Added The Chaos Slider.
This is a lever that sets the chaos value for your next playthrough.
It tweaks spawn times, monster values and many other things!
Since this breaks the game in many ways, you can't play a level with chaos value before finishing it once.
Added the Boomerang.
This is an item that comes back to you. Any items it touched will also be picked up.
Be careful with it though, since it is dangerous.
See how it interacts with other things in the game!
Added the two robots that Telerick is talking about.
Now you can't bring down the net before the mudur event.
Now host can force players back to level selection lobby.
Fixed mines sometimes not triggering.
Fixed getting stuck on collision in a cinematic in second level.
Fixed sanity post process not correctly working on first level.
Now zoomies will be affected by Mudur and mines.
Adjusted Mudur's disabled texture so it is more clear when it happens.
Adjusted LODs for many models so they don't popup very clearly.
Now mine explosions can be chained.
Fixed light probes not updating when active scene is changed. (Black items and ultra bright main menu)
Source
Changelog.gg summarizes and formats this update. How we read updates.
