Full notes
Full Zorbo update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
Zorbo changes
We have made an update based on the comments and recommendations for the Demo version of the game. We tried to make it more understandable and easier for new players to get used to.
Core Gameplay Changes
- New Leveling SystemInstead of the old stat upgrade panel, 3 different upgrade cards will now appear when Player level up. We added Upgrade cards that change the behavior of abilities rather than just changing stats.
- 360-Degree ShootingWe temporarily removed the feature of only aiming in the direction of movement, as players were having a hard time getting used to it.
Difficulty Curve: The difficulty increase is now more balanced.
Steam post image Steam post image
Theme and Ambience Changes
We darkened the game's colors a bit and tried to create a more night-like atmosphere.
New Content
- New EnemiesTwo new enemies have been added to the game. One drops mines on the map to restrict your movement area, while the other comes at you as twins.
Interface Improvements (QoL)
Action Alerts: A warning now appears above Zorbo when you run out of ammo or stamina.
- UI UpdateA new UI element showing the remaining ammo count has been added to the screen.
Reduced the brightness of turret bullets.
Bug and QoL Fixes
Fixed the bug that caused the game to crash whenreturning to the main menu from the game.
Fixed inconsistencies in the UI.
Improvements were made to music and sound effects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
