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Steam News29 November 20232y ago

Content update: Into the Woods

Our latest update Into the Woods charts deeper into the forest than ever before, adding new challenges, perks, cards and a new Slorf to unlock.

In this update12

Full notes

Full ZOR: Pilgrimage of the Slorfs update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes6 additions11 changes4 removals
  • Gameplay
  • Balance
  • Events
  • UI and audio
  • Performance
  • Maps
addedOur latest update Into the Woods charts deeper into the forest than ever before, adding new challenges, perks, cards and a new Slorf to unlock. Additionally, a rework of how the base movement cards are structured adds more meaningful choices at camp and in game.
changedSlorf: RowanRowan is a denizen of the woods and has some very peculiar traits for a Slorf. Being a tree, he has the largest store of water of any character at a baseline of 6. Slightly less food and health, but the real twist is that being a tree he isn't really into eating with his mouth and prefers eating with his toes taking nutrients from the soil.
changedClearing: Weeping WoodsOnce this clearing is discovered you may encounter it in the Warrens or the Maddening Murk. A massive tree offers a bargain to help clear foul weeds that are strangling it's roots. If you succeed, the grateful giant will offer a game changing full heal to both Slorfs and unveil a shrine as a reward.
addedAstrolabe NodesThe woods panel has activated and three new nodes are available to be unlocked, adding a new layer of achievement based progress, and new twists on gameplay. Unlock the secrets of the Spooky Forest, Chill of the Wood, and Evil Acorns!
addedCards: Move and HarvestMove and harvest needed some variety so we added 12 new cards to the mix.
changedCardsEarly move upgrades and starting deck composition was reworked, see our previous diary for details

ZOR: Pilgrimage of the Slorfs changes

addedOur latest update Into the Woods charts deeper into the forest than ever before, adding new challenges, perks, cards and a new Slorf to unlock. Additionally, a rework of how the base movement cards are structured adds more meaningful choices at camp and in game.
changedRowan is a denizen of the woods and has some very peculiar traits for a Slorf. Being a tree, he has the largest store of water of any character at a baseline of 6. Slightly less food and health, but the real twist is that being a tree he isn't really into eating with his mouth and prefers eating with his toes taking nutrients from the soil.
changedOnce this clearing is discovered you may encounter it in the Warrens or the Maddening Murk. A massive tree offers a bargain to help clear foul weeds that are strangling it's roots. If you succeed, the grateful giant will offer a game changing full heal to both Slorfs and unveil a shrine as a reward.
addedThe woods panel has activated and three new nodes are available to be unlocked, adding a new layer of achievement based progress, and new twists on gameplay. Unlock the secrets of the Spooky Forest, Chill of the Wood, and Evil Acorns!
addedMove and harvest needed some variety so we added 12 new cards to the mix.

Our latest update Into the Woods charts deeper into the forest than ever before, adding new challenges, perks, cards and a new Slorf to unlock. Additionally, a rework of how the base movement cards are structured adds more meaningful choices at camp and in game.

New Content

Slorf: Rowan

Rowan is a denizen of the woods and has some very peculiar traits for a Slorf. Being a tree, he has the largest store of water of any character at a baseline of 6. Slightly less food and health, but the real twist is that being a tree he isn't really into eating with his mouth and prefers eating with his toes taking nutrients from the soil.

Clearing: Weeping Woods

Once this clearing is discovered you may encounter it in the Warrens or the Maddening Murk. A massive tree offers a bargain to help clear foul weeds that are strangling it's roots. If you succeed, the grateful giant will offer a game changing full heal to both Slorfs and unveil a shrine as a reward.

Astrolabe Nodes

The woods panel has activated and three new nodes are available to be unlocked, adding a new layer of achievement based progress, and new twists on gameplay. Unlock the secrets of the Spooky Forest, Chill of the Wood, and Evil Acorns!

Cards: Move and Harvest

Move and harvest needed some variety so we added 12 new cards to the mix.

With upgrades its actually 25 but we don't like to pad the stats

Tuning

Cards

Early move upgrades and starting deck composition was reworked, see our previous diary for details

Triobelisk

Some strong cards, or cards that needed a new home have been moved to the Triobelisk pool, which is no longer move only. The cards moved there are Glare, Mark, Rested, Digest, and Greedy

Balance Changes

  • Punch, Stepback, Run have been buffed

  • Reflect is now 2/2 exhaust

  • Scrounge costs 3 and is a March upgrade

  • Nature walk replaces +2 bonus in it's upgrade with the addition of weed and plant tags (There has been a comprehensive retagging of tree/weed/plant objects)

  • Murk Arena clearing has more breathing room at start

  • Peeker challenge in Warren is larger and uses weeds to pen some of the enemies

  • Eggs replaced with weeds/tree in courier bug level (it's still not easy but more focused now)

Misc

Aloe plant renamed, as name was placeholder and somehow stuck around for a year

Quality of Life

  • Harvest Icon replaces the word harvest on card fronts

  • Attack and harvest cards always show a range icon, so buffs are more clear

  • Dialogue bubbles now dismiss with any click

  • Slorf selection swaps if you select the one in opposite slot

  • Deck slots now have tooltips

  • Deck content view now shows card cost buffs

  • XP gains show numerical amount

  • When discovering the reward in the leaf pile, the other leaf piles fade visually

Bug fixes

  • Cause of some rare crashes/hangs found and fixed

  • Discard accidentally became possible in first tutorial level, reversed that

  • Flying enemies no longer require 2 actions to attack up a height level

  • Evade/Armor info no longer disappears from slorf HUD after cancelling a card

  • Map gen code bug fixed that would cause zones to spread along unplayable hex zone edges

  • Game no longer erroneously saves during card consumption causing card loss and resource exploits

  • Fixed some crashes that could rarely happen when cleaning up dead entities

  • Recipe component icons no longer low resolution

  • Glare now states it must damage to immobilize

We hope you enjoy this huge new update and also the upcoming holiday season! - Clint and Gavin

Source

Steam News / 29 November 2023

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