In this update12
Full notes
Full ZOR: Pilgrimage of the Slorfs update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
- Performance
- Maps
ZOR: Pilgrimage of the Slorfs changes
Our latest update Into the Woods charts deeper into the forest than ever before, adding new challenges, perks, cards and a new Slorf to unlock. Additionally, a rework of how the base movement cards are structured adds more meaningful choices at camp and in game.
New Content
Slorf: Rowan
Rowan is a denizen of the woods and has some very peculiar traits for a Slorf. Being a tree, he has the largest store of water of any character at a baseline of 6. Slightly less food and health, but the real twist is that being a tree he isn't really into eating with his mouth and prefers eating with his toes taking nutrients from the soil.
Clearing: Weeping Woods
Once this clearing is discovered you may encounter it in the Warrens or the Maddening Murk. A massive tree offers a bargain to help clear foul weeds that are strangling it's roots. If you succeed, the grateful giant will offer a game changing full heal to both Slorfs and unveil a shrine as a reward.
Astrolabe Nodes
The woods panel has activated and three new nodes are available to be unlocked, adding a new layer of achievement based progress, and new twists on gameplay. Unlock the secrets of the Spooky Forest, Chill of the Wood, and Evil Acorns!
Cards: Move and Harvest
Move and harvest needed some variety so we added 12 new cards to the mix.
With upgrades its actually 25 but we don't like to pad the stats
Tuning
Cards
Early move upgrades and starting deck composition was reworked, see our previous diary for details
Triobelisk
Some strong cards, or cards that needed a new home have been moved to the Triobelisk pool, which is no longer move only. The cards moved there are Glare, Mark, Rested, Digest, and Greedy
Balance Changes
Punch, Stepback, Run have been buffed
Reflect is now 2/2 exhaust
Scrounge costs 3 and is a March upgrade
Nature walk replaces +2 bonus in it's upgrade with the addition of weed and plant tags (There has been a comprehensive retagging of tree/weed/plant objects)
Murk Arena clearing has more breathing room at start
Peeker challenge in Warren is larger and uses weeds to pen some of the enemies
Eggs replaced with weeds/tree in courier bug level (it's still not easy but more focused now)
Misc
Aloe plant renamed, as name was placeholder and somehow stuck around for a year
Quality of Life
Harvest Icon replaces the word harvest on card fronts
Attack and harvest cards always show a range icon, so buffs are more clear
Dialogue bubbles now dismiss with any click
Slorf selection swaps if you select the one in opposite slot
Deck slots now have tooltips
Deck content view now shows card cost buffs
XP gains show numerical amount
When discovering the reward in the leaf pile, the other leaf piles fade visually
Bug fixes
Cause of some rare crashes/hangs found and fixed
Discard accidentally became possible in first tutorial level, reversed that
Flying enemies no longer require 2 actions to attack up a height level
Evade/Armor info no longer disappears from slorf HUD after cancelling a card
Map gen code bug fixed that would cause zones to spread along unplayable hex zone edges
Game no longer erroneously saves during card consumption causing card loss and resource exploits
Fixed some crashes that could rarely happen when cleaning up dead entities
Recipe component icons no longer low resolution
Glare now states it must damage to immobilize
We hope you enjoy this huge new update and also the upcoming holiday season! - Clint and Gavin
Source
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