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Steam News18 March 20242y ago

Zoonomaly Update 1.1

Zoonomaly Update 1.1 3/18/2024 New Feature: Unlock Bulb Teleportation! Due to many players asking for a way to save your progress within a puzzle, I’ve added a new mechanic that allows you to drop bulbs and then telepor

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Full Zoonomaly update

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What changed

0 fixes3 additions0 changes1 removal
  • Gameplay
addedNew Feature: Unlock Bulb Teleportation!
addedDue to many players asking for a way to save your progress within a puzzle, I’ve added a new mechanic that allows you to drop bulbs and then teleport to those bulb’s locations. This now allows you to drop a bulb anywhere on a puzzle, and if you fall off the puzzle, you can then teleport back to that bulb. The trade off is that teleporting to a bulb destroys that bulb.
addedTo unlock teleportation, there is a new puzzle in the zoo. To find it, follow the mushrooms!
removedSaving and reloading the game in the end boss fight no longer de-spawns the enemy. - Saving and reloading inside a locked cage no longer hard locks you when reloading the game - Default RHI has been changed to Directx 11 from DX12. (This should stop the visual glitches and red screen in AMD Radeon users, if you still experience any visual glitches, please let me know) - Fixes and adjustments to some puzzles - Re-spawn points have been adjusted to make monster spawn killing the player less likely.

Zoonomaly changes

addedNew Feature: Unlock Bulb Teleportation!
addedDue to many players asking for a way to save your progress within a puzzle, I’ve added a new mechanic that allows you to drop bulbs and then teleport to those bulb’s locations. This now allows you to drop a bulb anywhere on a puzzle, and if you fall off the puzzle, you can then teleport back to that bulb. The trade off is that teleporting to a bulb destroys that bulb.
addedTo unlock teleportation, there is a new puzzle in the zoo. To find it, follow the mushrooms!
removedSaving and reloading the game in the end boss fight no longer de-spawns the enemy. - Saving and reloading inside a locked cage no longer hard locks you when reloading the game - Default RHI has been changed to Directx 11 from DX12. (This should stop the visual glitches and red screen in AMD Radeon users, if you still experience any visual glitches, please let me know) - Fixes and adjustments to some puzzles - Re-spawn points have been adjusted to make monster spawn killing the player less likely.

Zoonomaly Update 1.1 3/18/2024

New Feature: Unlock Bulb Teleportation!

Due to many players asking for a way to save your progress within a puzzle, I’ve added a new mechanic that allows you to drop bulbs and then teleport to those bulb’s locations. This now allows you to drop a bulb anywhere on a puzzle, and if you fall off the puzzle, you can then teleport back to that bulb. The trade off is that teleporting to a bulb destroys that bulb.

To unlock teleportation, there is a new puzzle in the zoo. To find it, follow the mushrooms!

Change to Intro Tutorial:

Many players suggested that the intro tutorial did not cover enough of the tasks that would be required to play the game, so the tutorial now includes the basic puzzle mechanics.

Bug Fixes:

  • Saving and reloading the game in the end boss fight no longer de-spawns the enemy. - Saving and reloading inside a locked cage no longer hard locks you when reloading the game - Default RHI has been changed to Directx 11 from DX12. (This should stop the visual glitches and red screen in AMD Radeon users, if you still experience any visual glitches, please let me know) - Fixes and adjustments to some puzzles - Re-spawn points have been adjusted to make monster spawn killing the player less likely.

Source

Steam News / 18 March 2024

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