Full notes
Full Zooma VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
Zooma VR changes
Update:
Added new Chapter (Shadow Valley)
Redesigned main menu UI
Added highlighting of the line where the balls are dangerously close to the snapdragon
If both your guns are loaded with balls of the same color, now you can shoot them towards single balls in the line to make three-ball combos
Fully updated bonus levels for Epic and Legendary difficulties in all chapters: now bonus levels are entirely different for every difficulty level.
New spawn points in the first Chapter for new bonus levels
Improvements:
Improved game optimization, improved multithreading, enabling you to play in VR mode even on a laptop
Changed level architecture for loading new chapters via DLC
Increased number of light sources for all levels and effects
Improved light source processing
Changed PostProcessing and color correction
Reduced size of treasure chests
The game migrated to the new Unity version
Updated to the latest renderer version
Updated spline processing
Updated selected sound effects
Changed difficulty balance for selected levels
Minor VFX improvements
Fixes:
Changed the water Shader in Chapter 2 to correctly display glow from treasure chests and other effects with the water background
Fixed UI elements and text sorting problems: everything is displayed in the correct order and UI does not show through the 3D model
Fixed displaying stars upon level completion
Now the Paint bomb bonus is also yellow
Fixed display of yellow soul effects
Fixed freezing of the ball magnetization effect
Fixed spatial sound effects
Minor bug fixes
Please be careful:
This update resets your current progress statistics in the game.
The second Chapter will become additional content.
Source
Changelog.gg summarizes and formats this update. How we read updates.
