HomeGamesUpdatesPricingMethodology
Steam News6 March 20206y ago

v 0.3.4

Update: Added new Chapter (Shadow Valley) Redesigned main menu UI Added highlighting of the line where the balls are dangerously close to the snapdragon If both your guns are loaded with balls of the same color, now you

Full notes

Full Zooma VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions15 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Fixes
changedUpdate:
addedAdded new Chapter (Shadow Valley)
changedRedesigned main menu UI
addedAdded highlighting of the line where the balls are dangerously close to the snapdragon
changedFully updated bonus levels for Epic and Legendary difficulties in all chapters: now bonus levels are entirely different for every difficulty level.
addedNew spawn points in the first Chapter for new bonus levels

Zooma VR changes

changedUpdate:
addedAdded new Chapter (Shadow Valley)
changedRedesigned main menu UI
addedAdded highlighting of the line where the balls are dangerously close to the snapdragon
changedFully updated bonus levels for Epic and Legendary difficulties in all chapters: now bonus levels are entirely different for every difficulty level.

Update:

  • Added new Chapter (Shadow Valley)

  • Redesigned main menu UI

  • Added highlighting of the line where the balls are dangerously close to the snapdragon

  • If both your guns are loaded with balls of the same color, now you can shoot them towards single balls in the line to make three-ball combos

  • Fully updated bonus levels for Epic and Legendary difficulties in all chapters: now bonus levels are entirely different for every difficulty level.

  • New spawn points in the first Chapter for new bonus levels

Improvements:

  • Improved game optimization, improved multithreading, enabling you to play in VR mode even on a laptop

  • Changed level architecture for loading new chapters via DLC

  • Increased number of light sources for all levels and effects

  • Improved light source processing

  • Changed PostProcessing and color correction

  • Reduced size of treasure chests

  • The game migrated to the new Unity version

  • Updated to the latest renderer version

  • Updated spline processing

  • Updated selected sound effects

  • Changed difficulty balance for selected levels

  • Minor VFX improvements

Fixes:

  • Changed the water Shader in Chapter 2 to correctly display glow from treasure chests and other effects with the water background

  • Fixed UI elements and text sorting problems: everything is displayed in the correct order and UI does not show through the 3D model

  • Fixed displaying stars upon level completion

  • Now the Paint bomb bonus is also yellow

  • Fixed display of yellow soul effects

  • Fixed freezing of the ball magnetization effect

  • Fixed spatial sound effects

  • Minor bug fixes

Please be careful:

  • This update resets your current progress statistics in the game.

  • The second Chapter will become additional content.

Source

Steam News / 6 March 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.