Full notes
Full Zooma VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
In brief: yes, we're working on new chapters)
New features:
Chests. For now, additional points and bonus level keys can be found in chests. Each level has only one key. You have 20-25% chance to get the key from the chest.
Bonus levels (can be opened by keys from chests). The bonus levels are an experiment, so please tell us what you think about it and what you expect from this feature.
Various difficulties. Epic and Legendary difficulty levels add one extra color to the lines and increase the total amount of balls in the level and the line speed. New difficulty opens when you collect all stars in current difficulty.
NO VR mode. You can select this mode when starting the game from Steam. Please test this feature and post your feedback, we really need it!
Changes:
Updated main menu UI, so you can see your chapter progress on “chapter select” tab, all requirements and progress on buttons.
Redesigned levels 1-4, 1-7, 1-9
Changed balance in Chapter 1 and 2 levels
Now every chapter is unlocked by default so you can start playing from any chapter you want.
Improvements:
Removed blurry image effect caused by second anti aliasing - the images are sharp and clear now
Improved lighting on guns in the main scene
Game effects optimization, so the game runs more smoothly
Fixed some bugs with magnet effect and balls collisions
And don’t forget - that's is not the final product, and if you like or don’t like something - please tell us
Source
Changelog.gg summarizes and formats this update. How we read updates.
