What changed
1 fix0 additions0 changes0 removals
fixedNew features: - 2 more animal species ( King Penguin and Oryx ) - 14 animal species with Freak Of Nature variation breedable (i.e. white tiger, black panther) - Freak of Nature occurance (about 2% probability per birth) and inheritance rules implemented - GUI modifications and control improvements (i.e. local grid visualization, plant deletion when building fences and pathways, animated load cursor, soilage renamed to green fodder, object info changes) - new build options (like popcorn machine and more decoration/plants) - improved gameplay balancing (i.e. pricing) Fixed bugs: - sporadic lost objectives problem fixed - unappropriate "needs more space" message fixed - remove problems with trees/trunks (lost invisible trunks) - performance improvements - some animal stuck problems fixed - vet work priority problems fixed - other minor bugs
Zoo Constructor changes
fixedNew features: - 2 more animal species ( King Penguin and Oryx ) - 14 animal species with Freak Of Nature variation breedable (i.e. white tiger, black panther) - Freak of Nature occurance (about 2% probability per birth) and inheritance rules implemented - GUI modifications and control improvements (i.e. local grid visualization, plant deletion when building fences and pathways, animated load cursor, soilage renamed to green fodder, object info changes) - new build options (like popcorn machine and more decoration/plants) - improved gameplay balancing (i.e. pricing) Fixed bugs: - sporadic lost objectives problem fixed - unappropriate "needs more space" message fixed - remove problems with trees/trunks (lost invisible trunks) - performance improvements - some animal stuck problems fixed - vet work priority problems fixed - other minor bugs
New features
- 2 more animal species ( King Penguin and Oryx ) - 14 animal species with Freak Of Nature variation breedable (i.e. white tiger, black panther) - Freak of Nature occurance (about 2% probability per birth) and inheritance rules implemented - GUI modifications and control improvements (i.e. local grid visualization, plant deletion when building fences and pathways, animated load cursor, soilage renamed to green fodder, object info changes) - new build options (like popcorn machine and more decoration/plants) - improved gameplay balancing (i.e. pricing)
Fixed bugs
- sporadic lost objectives problem fixed - unappropriate "needs more space" message fixed - remove problems with trees/trunks (lost invisible trunks) - performance improvements - some animal stuck problems fixed - vet work priority problems fixed - other minor bugs