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Steam News27 March 20206y ago

ZomDay V1.00 Official Edition Release !

Dear fellows! ZomDay official version released today! After a long time of production, ZomDay finally attracted the last time of EarlyAccess, but also the first update of the official version!

In this update5

Full notes

Full ZomDay update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions7 changes0 removals
  • Maps
  • Gameplay
  • Performance
addedZomDay official version released today!After a long time of production, ZomDay finally attracted the last time of EarlyAccess, but also the first update of the official version! From then on, ZomDay will end the 3-year EA phase and enter the official version phase! This update includes a brand new map with tower defense elements, a variety of new enemies, dozens of new weapons with special features, and a large number of optimizations and bug fixes. After the transition to the official version, we will make a slight increase in the price of the game.
added1.New map:DeepDarkHoleThe new level has elements of tower defense! Players need to guard on multiple routes of monster attack, and build defensive towers on the route to destroy the attacking monsters, and finally protect the central tower located on the center platform of the scene!
changed1.New map:DeepDarkHolePlayers can build and upgrade and maintain turrets through the builder of defense towers. These turrets have their own abilities, and a reasonable combination will give them their greatest strength.
added2.New WeaponsUpdated weapon has reached 10 kinds! In addition to adding new weapon types, some of the more duplicate weapons have been replaced.
changed3. Optimization and adjustmentDual-hold position compensation: offset compensation of the grip point during dual-hold, mainly for some special weapons such as chainsaws, MG42, minigun and other large weapons. During dual-hold, the fulcrum of the auxiliary hand will slightly leave the dual-hold Centerline (more to the left or right, depending on which hand you use for the auxiliary grip), this will make your auxiliary handshake not stretch too far and cause fatigue, making it feel better in dual-hold.
changed3. Optimization and adjustmentIn the arcade mode, the speed of the automatic rifle after firing in the bullet time is the same as the speed in the non-bullet time.

ZomDay changes

addedAfter a long time of production, ZomDay finally attracted the last time of EarlyAccess, but also the first update of the official version! From then on, ZomDay will end the 3-year EA phase and enter the official version phase! This update includes a brand new map with tower defense elements, a variety of new enemies, dozens of new weapons with special features, and a large number of optimizations and bug fixes. After the transition to the official version, we will make a slight increase in the price of the game.
addedThe new level has elements of tower defense! Players need to guard on multiple routes of monster attack, and build defensive towers on the route to destroy the attacking monsters, and finally protect the central tower located on the center platform of the scene!
changedPlayers can build and upgrade and maintain turrets through the builder of defense towers. These turrets have their own abilities, and a reasonable combination will give them their greatest strength.
addedUpdated weapon has reached 10 kinds! In addition to adding new weapon types, some of the more duplicate weapons have been replaced.
changedDual-hold position compensation: offset compensation of the grip point during dual-hold, mainly for some special weapons such as chainsaws, MG42, minigun and other large weapons. During dual-hold, the fulcrum of the auxiliary hand will slightly leave the dual-hold Centerline (more to the left or right, depending on which hand you use for the auxiliary grip), this will make your auxiliary handshake not stretch too far and cause fatigue, making it feel better in dual-hold.

Dear fellows!

ZomDay official version released today!

After a long time of production, ZomDay finally attracted the last time of EarlyAccess, but also the first update of the official version! From then on, ZomDay will end the 3-year EA phase and enter the official version phase! This update includes a brand new map with tower defense elements, a variety of new enemies, dozens of new weapons with special features, and a large number of optimizations and bug fixes. After the transition to the official version, we will make a slight increase in the price of the game.

Here is the update list:

1.New map:DeepDarkHole

The new level has elements of tower defense! Players need to guard on multiple routes of monster attack, and build defensive towers on the route to destroy the attacking monsters, and finally protect the central tower located on the center platform of the scene!

Players can build and upgrade and maintain turrets through the builder of defense towers. These turrets have their own abilities, and a reasonable combination will give them their greatest strength.

2.New Weapons

Updated weapon has reached 10 kinds! In addition to adding new weapon types, some of the more duplicate weapons have been replaced.

3. Optimization and adjustment

  • Dual-hold position compensation: offset compensation of the grip point during dual-hold, mainly for some special weapons such as chainsaws, MG42, minigun and other large weapons. During dual-hold, the fulcrum of the auxiliary hand will slightly leave the dual-hold Centerline (more to the left or right, depending on which hand you use for the auxiliary grip), this will make your auxiliary handshake not stretch too far and cause fatigue, making it feel better in dual-hold.

  • In the arcade mode, the speed of the automatic rifle after firing in the bullet time is the same as the speed in the non-bullet time.

  • The weapon model in all scenes was replaced with Mesh instead of the previous SkeletonMesh, which would reduce the CPU load.

  • Hand detection was Optimized.

  • Optimized the shell eject effect in bullet time

  • ETC......

In this long 3-year EA phase, we have received too many players' support, whether it is encouragement or criticism, are making ZomDay evolve in a better direction. Again, please allow us to pay 120,000 respects to everyone! Thank you! Enjoy the game!

INTOGAMES

Source

Steam News / 27 March 2020

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