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Steam News7 February 20179y ago

Additional fixes and features.

ZombVR_b2_2_1_5 List of updates: [olist] Fixed low hard to reach purchase new area overlaps(broke in 214) General balancing, new areas are much cheaper to unlock, zombs give more money when shot in feet and head, firepo

Full notes

Full ZombVR update

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What changed

3 fixes4 additions1 change0 removals
  • Store
  • Gameplay
  • Maps
  • Compatibility
fixedFixed low hard to reach purchase new area overlaps(broke in 214)
addedGeneral balancing, new areas are much cheaper to unlock, zombs give more money when shot in feet and head, firepower upgrades are stronger, melee weapons are waaaay stronger now
fixedFixed collision on Helicopter in Watercooler map
addedTweaked force feedback settings, added vibration for reload and when getting hit
addedAdded custom muzzle flashes and bullet tracers. Each gun has it's own muzzle flash and bullet tracers. You can see them when you fire. Here's a screen shot I tried to capture while firing, wearing the head set, holding both controllers in one hand and hitting a quick key on the keyboard to snapshot....you can see the bullet tracers where the bullet is tearing into the Z's back, highlighted by the blood. ....they look better in game, so check 'em out! More updates coming regularly. We're now past the major hurdle of getting all the new engine / VR compatibility bugs patched up and the MP framework is almost done. There will be some new versus maps coming after COOP is released, a new Survivor map as well as an additional mini-game/onslaught map. There is also an additional weapons pack planned for automatic guns. Aside from that, if you have any suggestions or feature requests, please get them in now! We're nearing the home stretch. DON'T FORGET the new difficulty settings ... if you're finding the early rounds too slow, turn the difficulty up to Survivor or Marksman, it will drastically increase the speed (and stress) of the game! Report bugs and feedback here List of updates from ZombVR_b2_2_1_4:
addedAdded Laser sights . Purchasable near Beretta. Works on all guns when bought once. Wave palm in front of beam to change colors. Beam turns off when out of ammo. An extension upgrade is also avail.

ZombVR_b2_2_1_5 List of updates: [olist]

Fixed low hard to reach purchase new area overlaps(broke in 214)

General balancing, new areas are much cheaper to unlock, zombs give more money when shot in feet and head, firepower upgrades are stronger, melee weapons are waaaay stronger now

Fixed collision on Helicopter in Watercooler map

Tweaked force feedback settings, added vibration for reload and when getting hit

Added custom muzzle flashes and bullet tracers. Each gun has it's own muzzle flash and bullet tracers. You can see them when you fire. Here's a screen shot I tried to capture while firing, wearing the head set, holding both controllers in one hand and hitting a quick key on the keyboard to snapshot....you can see the bullet tracers where the bullet is tearing into the Z's back, highlighted by the blood. ....they look better in game, so check 'em out! More updates coming regularly. We're now past the major hurdle of getting all the new engine / VR compatibility bugs patched up and the MP framework is almost done. There will be some new versus maps coming after COOP is released, a new Survivor map as well as an additional mini-game/onslaught map. There is also an additional weapons pack planned for automatic guns. Aside from that, if you have any suggestions or feature requests, please get them in now! We're nearing the home stretch. DON'T FORGET the new difficulty settings... if you're finding the early rounds too slow, turn the difficulty up to Survivor or Marksman, it will drastically increase the speed (and stress) of the game! Report bugs and feedback here List of updates from ZombVR_b2_2_1_4:

  1. Added Laser sights. Purchasable near Beretta. Works on all guns when bought once. Wave palm in front of beam to change colors. Beam turns off when out of ammo. An extension upgrade is also avail.

  2. General bug fixes, updated some Zombie anims (still needs polish)

  3. Fixed level issues in Watercooler map

  4. Much of the MP framework completed

Source

Steam News / 7 February 2017

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