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Steam News12 June 20262mo ago

First Post-Launch Patch

Thank you to everyone who played Zombutcher on launch day, reported bugs, shared feedback, and helped us identify issues. We’ve been reading everything and have already prepared our first hotfix.

In this update2

Full notes

Full ZOMBUTCHER: Monster Business Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition7 changes2 removals
  • Fixes
  • Maps
  • Store
  • Balance
  • UI and audio
fixedFixed:Fixed a bug where the trigger for the “ Get to the Butchery ” quest wasn't working
removedFixed:Refrigerators can no longer be placed in the basement
fixedFixed:Fixed an issue where auto-saves were not working properly; the game now creates a save after every night
changedFixed:Reduced the frequency of floor contamination
changedFixed:Reduced the number of police officers on the map
addedFixed:The order system has been reworked: orders can now be delivered any time before the deadline, rather than only at the exact specified time.
time it takes for monsters to break down doors13minutestime it takes for monsters to break down doors increased, buff

ZOMBUTCHER: Monster Business Simulator changes

fixedFixed a bug where the trigger for the “ Get to the Butchery ” quest wasn't working
removedRefrigerators can no longer be placed in the basement
fixedFixed an issue where auto-saves were not working properly; the game now creates a save after every night
changedReduced the frequency of floor contamination
changedReduced the number of police officers on the map

Thank you to everyone who played Zombutcher on launch day, reported bugs, shared feedback, and helped us identify issues. We’ve been reading everything and have already prepared our first hotfix.

Fixed:

  • Fixed a bug where the trigger for the “ Get to the Butchery ” quest wasn't working

  • Refrigerators can no longer be placed in the basement

  • Fixed an issue where auto-saves were not working properly; the game now creates a save after every night

  • Reduced the frequency of floor contamination

  • Reduced the number of police officers on the map

  • The order system has been reworked: orders can now be delivered any time before the deadline, rather than only at the exact specified time.

  • The number of customers visiting the store has increased, when refrigerators are empty

  • Increased the time it takes for monsters to break down doors from 1 to 3 minutes to improve balance and give the player a larger reaction window.

  • Opening the journal (O key) now pauses the game.

  • Temporarily disabled the ability for monsters to order the item “Voodoo Necklace”. We need some time to fix the crafting process for this item.

  • Minor map changes to improve the experience of completing the second quest after the tutorial.

Known Issues:

  • Occasional map glitches

    We appreciate all your feedback and will continue working on improvements and fixes. Thanks for playing!

Keep the feedback coming - we're listening and working on more fixes and improvements. 🧟‍♂️❤️

Source

Steam News / 12 June 2026

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