Full notes
Full ZombieFight VR update
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What changed
- Performance
Additions
Added New Level: CDC Added New Scene: Weapon Room Added New Weapon: Gatlin, Kukri, Grenade Added New Weapon Accessories: Flashlight, Knife, Holographic Weapons Sight, Sight Added Weapon Training: Now you can try most of weapons on Training Area in Weapon Room Added New Zombie Performance: The zombie's arms and legs can be interrupted Added New Newer Tutorial: Guide the player to understand the basic operations and the various areas of Weapon Room Changes: Now you can take any main weapon and any vice weapon into the zombie scene Through setting these weapons in Weapon Box. Rebuild the way of weapon and ammo refreshing. two guns in Weapon Box will be set in the zombie scene, the other weapons that have been unlocked will also be set in the zombie Scene at the beginning of level. the ammo refresh when each wave of zombies start. Weapon tutorial is placed on Training Area in Weapon Room where you can try all weapon tutorials Adjusted the position of the bow sight Reduced the recoil of Ak47 when two hands manipulate it. Improved the some other performance of weapons details.
Fixed
Sometimes Beretta 92 can not reload Sometimes Colt Python unload bullets without opening the cylinder Sometimes zombies pass through obstacles that aren’t broken Repair the hand gesture when picking cola
Source
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