Full notes
Full Zombie Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
First Major Update since releasing into Early Access
Hello Zombies and Survivors!
In this update you'll be able to adjust additional rules when playing in a Custom Room. Ever wish you had a few more bullets to figure out who the Imposter is, or felt you could cause more chaos as a Zombie with extra time? With these new custom rules, you'll be able to adjust the settings in a Custom Room to tailor the experience to your liking!
Patch Notes:
Added custom game room rules where players are able to:
Change game duration
Change the number of innocent to be killed by imposter
Change number of generators that can be broken
Change the max number of innocent kills for defender
Disable/Enable the red defender outline (for imposter)
Start game with 0 cooldown for Hunter/Engineer
Change max number of level
Start game with available upgrades
Change Trap Stock capacity (For Hunters)
Change max number of traps that can be simultaneously placed (For Hunters)
Change Trap cooldown (For Hunters)
Change Scan cooldown (For Engineers)
Change Scan duration (For Engineers)
Change Scan accuracy (For Engineers)
Change the duration of zombie form when an imposter transforms
Change the level of infection to start with when the game start
Change the intensity of infection
Reporting system - Players now can report one or more player for the following reasons:
Cheating/Hacking
Harassment/Abuse
Unsportmanlike conduct
Inappropriate content
Inactivity/Afk
Bug exploitation
As we continue down this road of early access, let us know what you would like to see! Whether you post in the Steam Forums or on the Wandering Wizard Discord, we want to hear from you!
The Zombie Within Community Team
Socials
Source
Changelog.gg summarizes and formats this update. How we read updates.
