Hello Survivors, This week we’ve focused on polishing the gameplay feel and tightening combat dynamics.
Full notes
Full Zombie Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Survivors, This week we’ve focused on polishing the gameplay feel and tightening combat dynamics. Here’s what’s new:
What changed
0 fixes3 additions3 changes0 removals
Gameplay
Balance
Server
addedHello Survivors, This week we’ve focused on polishing the gameplay feel and tightening combat dynamics. Here’s what’s new:
changed🌑 Visual Depth Upgrade * Added circular shadows beneath both enemies and players for a stronger sense of depth and immersion. * Shadows now use a reusable component for consistent visuals across all entities.
changed🎯 Sniper Rifle Fixes * Sniper bullets now properly ricochet and only target enemies (no more weird interactions). * Adjusted weapon classification for better consistency across sniper rifles.
changed⚔️ Arena Improvements * Refined arena limiter mechanics: increased activation chance and smoothed radius handling for fairer, more intense wave battles.
added📢 Community Hub * Added a Discord server icon directly on the home screen—join us, share feedback, and survive together!
addedThat’s all for now—jump in, test the new feel, and let us know what you think. Stay sharp, stay alive. — The Zombie Survivor Team
Zombie Survivor changes
addedHello Survivors, This week we’ve focused on polishing the gameplay feel and tightening combat dynamics. Here’s what’s new:
changed🌑 Visual Depth Upgrade * Added circular shadows beneath both enemies and players for a stronger sense of depth and immersion. * Shadows now use a reusable component for consistent visuals across all entities.
changed🎯 Sniper Rifle Fixes * Sniper bullets now properly ricochet and only target enemies (no more weird interactions). * Adjusted weapon classification for better consistency across sniper rifles.
changed⚔️ Arena Improvements * Refined arena limiter mechanics: increased activation chance and smoothed radius handling for fairer, more intense wave battles.
added📢 Community Hub * Added a Discord server icon directly on the home screen—join us, share feedback, and survive together!
🌑 Visual Depth Upgrade * Added circular shadows beneath both enemies and players for a stronger sense of depth and immersion. * Shadows now use a reusable component for consistent visuals across all entities.
🎯 Sniper Rifle Fixes * Sniper bullets now properly ricochet and only target enemies (no more weird interactions). * Adjusted weapon classification for better consistency across sniper rifles.
Adjusted⚔️ Arena Improvements * Refined arena limiter mechanicsincreased activation chance and smoothed radius handling for fairer, more intense wave battles.
📢 Community Hub * Added a Discord server icon directly on the home screen—join us, share feedback, and survive together!
That’s all for now—jump in, test the new feel, and let us know what you think. Stay sharp, stay alive. — The Zombie Survivor Team