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Steam News1 May 20261mo ago

ZSGO - The Airdrop Update (v0.6.9)

This update introduces a new MainLevel event along with a number of backend improvements and balance adjustments.

Full notes

Full Zombie Survival Game Online update

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What changed

1 fix2 additions17 changes0 removals
  • Balance
  • Events
  • Gameplay
  • UI and audio
  • Server
  • Performance
addedThis update introduces a new MainLevel event along with a number of backend improvements and balance adjustments. As always, these changes are part of our ongoing development as a small, part-time team - we appreciate your continued support and feedback as we iterate (:
added✈️ New: Airdrop EventsAirdrops have been added to MainLevel as a new dynamic event.
changed✈️ New: Airdrop EventsTwo airdrops are deployed per event filled with loot
changed✈️ New: Airdrop EventsDrops are focused further north (away from coastal spawn areas)
changed✈️ New: Airdrop EventsA plane flyover audio cue will signal incoming drops This system is still in its early stages and may be adjusted based on feedback.
changed⚙️ Optimizations & StabilityWe’ve made several backend improvements aimed at smoothing gameplay, especially during heavier server load:
Bullet damage1510Bullet damage decreased, nerf

This update introduces a new MainLevel event along with a number of backend improvements and balance adjustments. As always, these changes are part of our ongoing development as a small, part-time team - we appreciate your continued support and feedback as we iterate (:

✈️ New: Airdrop Events

Airdrops have been added to MainLevel as a new dynamic event.

  • Airdrops occur at random intervals (approximately every 30–90 minutes)

  • Two airdrops are deployed per event filled with loot

  • Drops are focused further north (away from coastal spawn areas)

  • A plane flyover audio cue will signal incoming drops

    This system is still in its early stages and may be adjusted based on feedback.

⚙️ Optimizations & Stability

We’ve made several backend improvements aimed at smoothing gameplay, especially during heavier server load:

  • Improved stability in certain AI types

  • Reduced unnecessary background processing in some AI/spawner systems

  • Limited worst-case workload during heavy spawn calculations

  • Made POI scanning more incremental to help distribute server load more evenly

These changes are part of ongoing performance work and will continue to be refined.

🧪 In Development

Added an early Teleporter Blueprint

  1. Not currently active in gameplay

  2. Part of internal testing for future systems

  3. Shares underlying logic with the existing ladder/mount system (shoutout Cweepa)

🛠️ Fixes

  • Fixed an issue where sewer audio cues could be heard above ground

⚖️ Balance Changes

  • Civilian AI Balance Changes:

  1. Ammo reduced by ~50%

  2. Bullet damage reduced from 15 -> 10

  • Reduced overall food spawn rates

Notes- We’re continuing to test and iterate on systems like airdrops and AI behavior. Some values and mechanics may change as we gather more feedback and performance data. If something feels off or you run into issues, please let us know- it genuinely helps us improve the game.

As always, thank you survivors!

~ The ZSGO Team

Source

Steam News / 1 May 2026

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