Full notes
Full Zombie Survival Game Online update
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Repeated intro
Hey survivors!
What changed
- Gameplay
- Store
- Balance
- Server
- Fixes
This update is all about loot, fixes, and quality-of-life improvements across the board. Loot faster than ever before! We’ve got more content in the works after this one - but for now, here’s what’s new in v0.5.4!
💰 Looting Improvements
The world just got a whole lot… lootier.
Added a Loot All Button to external container windows.
Increased all world container loot by ~20%.
Increased zombie loot drops.
Increased overall item spawner loot.
Added more Vehicle spawners around MainLevel!
Adjusted Capsule collider on several zombies to help with looting, utilizing the expanded capsule used just for looting from a few updates back
Your backpack and base space are officially in danger!
📦 Item Fixes & Inventory Improvements
Inventory now tries to auto-stack items first before filling new slots, making looting way smoother.
Cleaned up the item list to remove old clutter.
Fixed the Toxic Mushroom bug (it was giving you an apple… which is the opposite of toxic).
Added more audio cues to newly added food items so they sound like what they are.
Ability to break more items (expanded breakable list).
Adjusted sound volumes across various loot items.
Fixed ranged AI bullets not damaging the player using the same interface fix as applied to the melee.
Made it so that whenever the character controller is destroyed while in a vehicle, it detaches from the vehicle first. This should fix issues with cars being deleted on disconnect, but it will need more testing. Thank you to Survivor Maximoz for reporting this.
🐺 Wildlife & Creature Balancing
Decreased Bear health to make them less tanky.
Fixed the super loud wolf issue.
Nature is still deadly… just a little less in-your-face deadly.
🔧 Weapon Fixes + Additions
Improvements for ranged weapons, animations, and attachments.
Fixed collision issues with new special weapons colliding with the player in certain situations.
Fixed the Aim Offset system, which previously caused arm clipping when aiming and shooting. (It now uses more than just the Z vector and offers better customization for weapon aim points.)
Updated WepBase so guns can now properly start with scope attachments.
Fixed aim point initialization issues for clients.
Added redundancy to weapon initialization to help catch missing references and fix rare “broken gun” behavior.
Adjusted BP_MasterRangedWeapon to detect suppressors and correctly reduce loudness / AI hearing range (coming soon).
Thank You, Survivors!
As always, thank you for the love, bug reports, and patience while we gear up for our big endgame cave update. Every update gets us closer to the vision we all share.
Stay armed, stay sharp, - The ZSGO Team
Source
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