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Steam News1 March 20251y ago

Beta Branch Update v0.4.18 – Survivors Needed!

We're rolling out changes to the core save system, and we need survivors to help stress-test it on the Beta Branch (Enlist Below 🫡).

Full notes

Full Zombie Survival Game Online update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions10 changes0 removals
  • Compatibility
  • Gameplay
  • Store
  • UI and audio
  • Fixes
changedWe're rolling out changes to the core save system, and we need survivors to help stress-test it on the Beta Branch (Enlist Below 🫡). This update also includes a rad system revamp, loot improvements, bug fixes, and quality-of-life enhancements. More to come in the official public update, but let’s break it down:
changed🎮 Gameplay & MechanicsLoot increased across all sources (containers, AI, road warriors, etc.).
changed🎮 Gameplay & MechanicsRad System revamped – now uses tiers instead of modifiers for better balancing.
changed🎮 Gameplay & MechanicsMinimap fixes for more consistent interaction (thanks to ClusterDuck & others!).
added🎮 Gameplay & MechanicsRadRX now has 8 uses, visually represented by its pill mesh.
changed🎮 Gameplay & MechanicsMore stones can now be picked up across MainLevel.

We're rolling out changes to the core save system, and we need survivors to help stress-test it on the Beta Branch (Enlist Below 🫡). This update also includes a rad system revamp, loot improvements, bug fixes, and quality-of-life enhancements. More to come in the official public update, but let’s break it down:

Key Changes & Fixes

🎮 Gameplay & Mechanics

  • Loot increased across all sources (containers, AI, road warriors, etc.).

  • Rad System revamped – now uses tiers instead of modifiers for better balancing.

  • Minimap fixes for more consistent interaction (thanks to ClusterDuck & others!).

  • RadRX now has 8 uses, visually represented by its pill mesh.

  • More stones can now be picked up across MainLevel.

🛠 Save System Changes

  • Save history tracking added (e.g., ABC, ABC_1, ABC_2).

  • Backup saves now listed separately in the Load Menu.

  • Fixed an issue where world containers weren’t saving properly, leading to lost items.

  • Vehicle saves are now preserved when using the save fixer.

  • Adjusted UI elements (Pause & Main Menus) to integrate with the new Load Menu system.

🚗 Vehicles & UI

  • Mouse input in vehicles now respects sensitivity & inverted settings.

  • Fixed admin teleport bug – (fixed an issue when trying to interact with players outside of the players net relevance bubble). Fully fixed in v0.4.19.

🔧 General Fixes & Improvements

  • Fixed various collision issues and LOD adjustments.

  • Further developments on Cave POI.

  • Fixed reload animation glitch on shotguns when swapping items.

  • Improved Quickbind Timer – prevents spamming multiple hotkeys at once.

  • Added new tooltips for key items (e.g., keycards now indicate where to use them).

  • Added new nature ambient tech – still being fine-tuned before the next update.

  • Setup 3D text fonts for Russian, Chinese, Japanese. Text in tutorial should now localize better to these languages.

  • Fixed two bugs that would separately result in the player holding a glitched gun.

  • Fixed issue that would cause certain weapons looted from world containers to not load ammo properly.

⚠ Beta Testers Needed!

This update is LIVE on our Beta Branch. We need you to push the new save system to its limits and report any issues.

https://discord.gg/vk8kz2CDEE ← Enlist in the Beta Branch!

Your feedback is invaluable in ensuring a smooth rollout for everyone.

Thanks for being part of the community, survivors! 🧟‍♂️🔦💾

Source

Steam News / 1 March 2025

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