Full notes
Full Zombie Ship update
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What changed
- Gameplay
From the very beginning, Zombie Ship has been a dark, heavy horror experience, thick atmosphere, tension you can almost taste, and a story that keeps tightening the grip.
That doesn’t change.
But…
We’ve decided to bring more momentum into the fight. More weight. More payoff when you pull the trigger.
What are we expanding?
Developing shooter mechanics as a full-fledged part of the gameplay
More intense encounters. More action without losing the horror atmosphere
An improved shooting system
More weapons
We’re not turning the game into a pure shooter. That’s not the point.
We want combat to be just as gripping as exploration and story. When things go loud, they should feel loud. When it gets violent, it should feel earned.
Zombie Ship remains dark, unsettling, and tense, but when the moment comes to fight…
You’ll feel the power.
Let us know in the comments which shooter elements matter most to you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
