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Steam News24 October 20241y ago

v3.2.9 Update Released

We're shipping a small update today containing bugfixes reported by the community from previous patch, few Angelscript additions and other miscs.

Full notes

Full Zombie Panic! Source update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions7 changes2 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Balance
addedAngelscriptAdded "Utils.RemoveImage".
fixedAngelscriptFixed "Globals.SetAutoBalanceBlocked(bool)" not working in Objective maps.
fixedCharactersFixed missing texture on Paul Zombie's viewmodel arms.
addedClientAdded checks to prevent changes to DirectX levels.
fixedClientFixed a case where a certain player wouldn't be displayed in 'Player List'.
addedGame rulesAdded experimental forced infection cure when someone dies.

We're shipping a small update today containing bugfixes reported by the community from previous patch, few Angelscript additions and other miscs. Full details in the patch notes below:

Changelog

Angelscript

  • Added "Utils.RemoveImage".

  • Fixed "Globals.SetAutoBalanceBlocked(bool)" not working in Objective maps.

Characters

  • Fixed missing texture on Paul Zombie's viewmodel arms.

Client

  • Added checks to prevent changes to DirectX levels.

  • Fixed a case where a certain player wouldn't be displayed in 'Player List'.

Game rules

  • Added experimental forced infection cure when someone dies.

  • Fixed auto balance chat spam mostly on custom gamemodes such as PG maps and The Hidden.

Maps

  • Added and updated item balance and other AS event scripts in the following maps: Aquatica, Biotec, Corpsington and Sapidcerebrum.

  • [Aquatica] Changed zombie respawn timer to not go below 1.

  • [Biotec] Fixed Lab's side doubledoors not correctly breaking via I.E.D and smoothed the zombie ladders on outside tree spawn.

  • [Frozenheart] Fixed garage side door not properly opening when being blocked and updated tree models skyboxes with less verts.

  • [Cinema] Added an anti-idle zombie method on certain spots where Survivors can't reach.

General

  • Removed unnecessary Half-Life 2 singleplayer stuff.

User Interface

  • Changed badge popups (Commander, Medic, etc...) to be an Angelscript (and SourceMod) exclusive feature.

  • Minor font scaling changes to scoreboard and ammobank hud for 1080p and higher resolutions.

Weapons

  • Updated Glock17 spread and yx with better values.

  • Updated Revolver damage multiplier on head only.

  • Updated Chair dmg multiplier and removed its unique vertical trace module.

  • Updated Shovel dmg multiplier both head and body slightly.

  • Fixed collision and rigging on Grenade worldmodel.

  • Fixed Winchester secondary attack not refreshing camping timer.

  • Updated phone names list.

Source

Steam News / 24 October 2024

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